using System.Collections.Generic; namespace Bloxstrap.AppData { public class RobloxPlayerData : CommonAppData, IAppData { public string ProductName => "Roblox"; public string BinaryType => "WindowsPlayer"; public string RegistryName => "RobloxPlayer"; public override string ExecutableName => "RobloxPlayerBeta.exe"; public override AppState State => App.RobloxState.Prop.Player; public override IReadOnlyDictionary PackageDirectoryMap { get; } = new Dictionary { { "RobloxApp.zip", string.Empty } }; } }