mirror of
https://github.com/bloxstraplabs/bloxstrap.git
synced 2025-04-19 00:51:30 -07:00
1134 lines
45 KiB
C#
1134 lines
45 KiB
C#
// To debug the automatic updater:
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// - Uncomment the definition below
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// - Publish the executable
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// - Launch the executable (click no when it asks you to upgrade)
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// - Launch Roblox (for testing web launches, run it from the command prompt)
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// - To re-test the same executable, delete it from the installation folder
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// #define DEBUG_UPDATER
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#if DEBUG_UPDATER
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#warning "Automatic updater debugging is enabled"
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#endif
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using System.Windows;
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using System.Windows.Forms;
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using Microsoft.Win32;
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using Bloxstrap.AppData;
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namespace Bloxstrap
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{
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public class Bootstrapper
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{
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#region Properties
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private const int ProgressBarMaximum = 10000;
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private const string AppSettings =
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"<?xml version=\"1.0\" encoding=\"UTF-8\"?>\r\n" +
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"<Settings>\r\n" +
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" <ContentFolder>content</ContentFolder>\r\n" +
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" <BaseUrl>http://www.roblox.com</BaseUrl>\r\n" +
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"</Settings>\r\n";
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private readonly CancellationTokenSource _cancelTokenSource = new();
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private bool FreshInstall => String.IsNullOrEmpty(_versionGuid);
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private IAppData AppData;
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private string _playerLocation => Path.Combine(_versionFolder, AppData.ExecutableName);
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private string _launchCommandLine = App.LaunchSettings.RobloxLaunchArgs;
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private LaunchMode _launchMode = App.LaunchSettings.RobloxLaunchMode;
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private bool _installWebView2;
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private string _versionGuid
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{
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get
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{
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return _launchMode == LaunchMode.Player ? App.State.Prop.PlayerVersionGuid : App.State.Prop.StudioVersionGuid;
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}
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set
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{
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if (_launchMode == LaunchMode.Player)
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App.State.Prop.PlayerVersionGuid = value;
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else
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App.State.Prop.StudioVersionGuid = value;
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}
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}
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private int _distributionSize
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{
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get
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{
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return _launchMode == LaunchMode.Player ? App.State.Prop.PlayerSize : App.State.Prop.StudioSize;
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}
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set
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{
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if (_launchMode == LaunchMode.Player)
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App.State.Prop.PlayerSize = value;
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else
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App.State.Prop.StudioSize = value;
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}
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}
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private string _latestVersionGuid = null!;
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private PackageManifest _versionPackageManifest = null!;
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private string _versionFolder = null!;
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private bool _isInstalling = false;
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private double _progressIncrement;
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private long _totalDownloadedBytes = 0;
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private int _packagesExtracted = 0;
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private bool _cancelFired = false;
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public IBootstrapperDialog? Dialog = null;
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public bool IsStudioLaunch => _launchMode != LaunchMode.Player;
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#endregion
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#region Core
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public Bootstrapper(bool installWebView2)
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{
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_installWebView2 = installWebView2;
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if (_launchMode == LaunchMode.Player)
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AppData = new RobloxPlayerData();
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else
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AppData = new RobloxStudioData();
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}
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private void SetStatus(string message)
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{
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App.Logger.WriteLine("Bootstrapper::SetStatus", message);
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message = message.Replace("{product}", AppData.ProductName);
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if (Dialog is not null)
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Dialog.Message = message;
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}
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private void UpdateProgressBar()
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{
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if (Dialog is null)
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return;
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int progressValue = (int)Math.Floor(_progressIncrement * _totalDownloadedBytes);
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// bugcheck: if we're restoring a file from a package, it'll incorrectly increment the progress beyond 100
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// too lazy to fix properly so lol
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progressValue = Math.Clamp(progressValue, 0, ProgressBarMaximum);
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Dialog.ProgressValue = progressValue;
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}
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public async Task Run()
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{
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const string LOG_IDENT = "Bootstrapper::Run";
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App.Logger.WriteLine(LOG_IDENT, "Running bootstrapper");
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// connectivity check
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App.Logger.WriteLine(LOG_IDENT, "Performing connectivity check...");
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SetStatus(Strings.Bootstrapper_Status_Connecting);
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var connectionResult = await RobloxDeployment.InitializeConnectivity();
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if (connectionResult is not null)
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{
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App.Logger.WriteLine(LOG_IDENT, "Connectivity check failed!");
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App.Logger.WriteException(LOG_IDENT, connectionResult);
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string message = Strings.Bootstrapper_Connectivity_Preventing;
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if (connectionResult.GetType() == typeof(HttpResponseException))
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message = Strings.Bootstrapper_Connectivity_RobloxDown;
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else if (connectionResult.GetType() == typeof(TaskCanceledException))
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message = Strings.Bootstrapper_Connectivity_TimedOut;
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else if (connectionResult.GetType() == typeof(AggregateException))
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connectionResult = connectionResult.InnerException!;
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Frontend.ShowConnectivityDialog(Strings.Dialog_Connectivity_UnableToConnect, message, connectionResult);
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App.Terminate(ErrorCode.ERROR_CANCELLED);
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return;
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}
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App.Logger.WriteLine(LOG_IDENT, "Connectivity check finished");
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await RobloxDeployment.GetInfo(RobloxDeployment.DefaultChannel);
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#if !DEBUG || DEBUG_UPDATER
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if (App.Settings.Prop.CheckForUpdates && !App.LaunchSettings.UpgradeFlag.Active)
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{
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bool updatePresent = await CheckForUpdates();
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if (updatePresent)
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return;
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}
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#endif
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// ensure only one instance of the bootstrapper is running at the time
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// so that we don't have stuff like two updates happening simultaneously
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bool mutexExists = false;
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try
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{
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Mutex.OpenExisting("Bloxstrap_SingletonMutex").Close();
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App.Logger.WriteLine(LOG_IDENT, "Bloxstrap_SingletonMutex mutex exists, waiting...");
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SetStatus(Strings.Bootstrapper_Status_WaitingOtherInstances);
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mutexExists = true;
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}
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catch (Exception)
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{
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// no mutex exists
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}
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// wait for mutex to be released if it's not yet
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await using var mutex = new AsyncMutex(true, "Bloxstrap_SingletonMutex");
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await mutex.AcquireAsync(_cancelTokenSource.Token);
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// reload our configs since they've likely changed by now
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if (mutexExists)
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{
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App.Settings.Load();
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App.State.Load();
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}
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await CheckLatestVersion();
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// install/update roblox if we're running for the first time, needs updating, or the player location doesn't exist
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if (_latestVersionGuid != _versionGuid || !File.Exists(_playerLocation))
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await InstallLatestVersion();
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if (_installWebView2)
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await InstallWebView2();
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await ApplyModifications();
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// TODO: move this to install/upgrade flow
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if (FreshInstall)
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RegisterProgramSize();
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CheckInstall();
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// at this point we've finished updating our configs
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App.State.Save();
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await mutex.ReleaseAsync();
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if (!App.LaunchSettings.NoLaunchFlag.Active && !_cancelFired)
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StartRoblox();
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Dialog?.CloseBootstrapper();
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}
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private async Task CheckLatestVersion()
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{
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const string LOG_IDENT = "Bootstrapper::CheckLatestVersion";
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// before we do anything, we need to query our channel
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// if it's set in the launch uri, we need to use it and set the registry key for it
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// else, check if the registry key for it exists, and use it
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string channel = "production";
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using var key = Registry.CurrentUser.CreateSubKey($"SOFTWARE\\ROBLOX Corporation\\Environments\\{AppData.RegistryName}\\Channel");
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var match = Regex.Match(App.LaunchSettings.RobloxLaunchArgs, "channel:([a-zA-Z0-9-_]+)", RegexOptions.IgnoreCase | RegexOptions.CultureInvariant);
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if (match.Groups.Count == 2)
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{
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channel = match.Groups[1].Value.ToLowerInvariant();
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}
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else if (key.GetValue("www.roblox.com") is string value)
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{
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channel = value;
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}
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ClientVersion clientVersion;
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try
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{
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clientVersion = await RobloxDeployment.GetInfo(channel, AppData.BinaryType);
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}
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catch (HttpResponseException ex)
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{
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if (ex.ResponseMessage.StatusCode
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is not HttpStatusCode.Unauthorized
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and not HttpStatusCode.Forbidden
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and not HttpStatusCode.NotFound)
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throw;
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App.Logger.WriteLine(LOG_IDENT, $"Changing channel from {channel} to {RobloxDeployment.DefaultChannel} because HTTP {(int)ex.ResponseMessage.StatusCode}");
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channel = RobloxDeployment.DefaultChannel;
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clientVersion = await RobloxDeployment.GetInfo(channel, AppData.BinaryType);
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}
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if (clientVersion.IsBehindDefaultChannel)
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{
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App.Logger.WriteLine(LOG_IDENT, $"Changing channel from {channel} to {RobloxDeployment.DefaultChannel} because channel is behind production");
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channel = RobloxDeployment.DefaultChannel;
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clientVersion = await RobloxDeployment.GetInfo(channel, AppData.BinaryType);
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}
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key.SetValue("www.roblox.com", channel);
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_latestVersionGuid = clientVersion.VersionGuid;
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_versionFolder = Path.Combine(Paths.Versions, _latestVersionGuid);
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_versionPackageManifest = await PackageManifest.Get(_latestVersionGuid);
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}
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private void StartRoblox()
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{
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const string LOG_IDENT = "Bootstrapper::StartRoblox";
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SetStatus(Strings.Bootstrapper_Status_Starting);
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if (_launchMode == LaunchMode.Player)
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{
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if (App.Settings.Prop.ForceRobloxLanguage)
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{
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var match = Regex.Match(_launchCommandLine, "gameLocale:([a-z_]+)", RegexOptions.CultureInvariant);
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if (match.Groups.Count == 2)
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_launchCommandLine = _launchCommandLine.Replace("robloxLocale:en_us", $"robloxLocale:{match.Groups[1].Value}", StringComparison.InvariantCultureIgnoreCase);
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}
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if (!String.IsNullOrEmpty(_launchCommandLine))
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_launchCommandLine += " ";
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_launchCommandLine += "-isInstallerLaunch";
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}
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var startInfo = new ProcessStartInfo()
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{
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FileName = _playerLocation,
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Arguments = _launchCommandLine,
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WorkingDirectory = _versionFolder
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};
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if (_launchMode == LaunchMode.StudioAuth)
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{
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Process.Start(startInfo);
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return;
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}
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int gameClientPid;
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bool startEventSignalled;
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// TODO: figure out why this is causing roblox to block for some users
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using (var startEvent = new EventWaitHandle(false, EventResetMode.ManualReset, AppData.StartEvent))
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{
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startEvent.Reset();
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// v2.2.0 - byfron will trip if we keep a process handle open for over a minute, so we're doing this now
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using (var process = Process.Start(startInfo)!)
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{
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gameClientPid = process.Id;
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}
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App.Logger.WriteLine(LOG_IDENT, $"Started Roblox (PID {gameClientPid}), waiting for start event");
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startEventSignalled = startEvent.WaitOne(TimeSpan.FromSeconds(10));
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}
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if (!startEventSignalled)
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{
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Frontend.ShowPlayerErrorDialog();
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return;
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}
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App.Logger.WriteLine(LOG_IDENT, "Start event signalled");
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var autoclosePids = new List<int>();
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// launch custom integrations now
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foreach (var integration in App.Settings.Prop.CustomIntegrations)
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{
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App.Logger.WriteLine(LOG_IDENT, $"Launching custom integration '{integration.Name}' ({integration.Location} {integration.LaunchArgs} - autoclose is {integration.AutoClose})");
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int pid = 0;
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try
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{
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var process = Process.Start(new ProcessStartInfo
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{
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FileName = integration.Location,
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Arguments = integration.LaunchArgs.Replace("\r\n", " "),
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WorkingDirectory = Path.GetDirectoryName(integration.Location),
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UseShellExecute = true
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})!;
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pid = process.Id;
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}
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catch (Exception ex)
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{
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App.Logger.WriteLine(LOG_IDENT, $"Failed to launch integration '{integration.Name}'!");
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App.Logger.WriteLine(LOG_IDENT, $"{ex.Message}");
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}
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if (integration.AutoClose && pid != 0)
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autoclosePids.Add(pid);
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}
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string args = gameClientPid.ToString();
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if (autoclosePids.Any())
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args += $";{String.Join(',', autoclosePids)}";
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if (App.Settings.Prop.EnableActivityTracking || autoclosePids.Any())
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{
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using var ipl = new InterProcessLock("Watcher", TimeSpan.FromSeconds(5));
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if (ipl.IsAcquired)
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Process.Start(Paths.Process, $"-watcher \"{args}\"");
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}
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}
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public void CancelInstall()
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{
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const string LOG_IDENT = "Bootstrapper::CancelInstall";
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if (!_isInstalling)
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{
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App.Terminate(ErrorCode.ERROR_CANCELLED);
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return;
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}
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if (_cancelFired)
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return;
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App.Logger.WriteLine(LOG_IDENT, "Cancelling install...");
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_cancelTokenSource.Cancel();
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_cancelFired = true;
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try
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{
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// clean up install
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if (Directory.Exists(_versionFolder))
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Directory.Delete(_versionFolder, true);
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}
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catch (Exception ex)
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{
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App.Logger.WriteLine(LOG_IDENT, "Could not fully clean up installation!");
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App.Logger.WriteException(LOG_IDENT, ex);
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}
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Dialog?.CloseBootstrapper();
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App.Terminate(ErrorCode.ERROR_CANCELLED);
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}
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#endregion
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#region App Install
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public void RegisterProgramSize()
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{
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const string LOG_IDENT = "Bootstrapper::RegisterProgramSize";
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App.Logger.WriteLine(LOG_IDENT, "Registering approximate program size...");
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using RegistryKey uninstallKey = Registry.CurrentUser.CreateSubKey($"Software\\Microsoft\\Windows\\CurrentVersion\\Uninstall\\{App.ProjectName}");
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// sum compressed and uncompressed package sizes and convert to kilobytes
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int distributionSize = (_versionPackageManifest.Sum(x => x.Size) + _versionPackageManifest.Sum(x => x.PackedSize)) / 1000;
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_distributionSize = distributionSize;
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int totalSize = App.State.Prop.PlayerSize + App.State.Prop.StudioSize;
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uninstallKey.SetValue("EstimatedSize", totalSize);
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App.Logger.WriteLine(LOG_IDENT, $"Registered as {totalSize} KB");
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}
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public static void CheckInstall()
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{
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const string LOG_IDENT = "Bootstrapper::CheckInstall";
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App.Logger.WriteLine(LOG_IDENT, "Checking install");
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// check if launch uri is set to our bootstrapper
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// this doesn't go under register, so we check every launch
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// just in case the stock bootstrapper changes it back
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ProtocolHandler.Register("roblox", "Roblox", Paths.Application, "-player \"%1\"");
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ProtocolHandler.Register("roblox-player", "Roblox", Paths.Application, "-player \"%1\"");
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#if STUDIO_FEATURES
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ProtocolHandler.Register("roblox-studio", "Roblox", Paths.Application);
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ProtocolHandler.Register("roblox-studio-auth", "Roblox", Paths.Application);
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ProtocolHandler.RegisterRobloxPlace(Paths.Application);
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ProtocolHandler.RegisterExtension(".rbxl");
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ProtocolHandler.RegisterExtension(".rbxlx");
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#endif
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}
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private async Task<bool> CheckForUpdates()
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{
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const string LOG_IDENT = "Bootstrapper::CheckForUpdates";
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// don't update if there's another instance running (likely running in the background)
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// i don't like this, but there isn't much better way of doing it /shrug
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if (Process.GetProcessesByName(App.ProjectName).Length > 1)
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{
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App.Logger.WriteLine(LOG_IDENT, $"More than one Bloxstrap instance running, aborting update check");
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return false;
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}
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App.Logger.WriteLine(LOG_IDENT, "Checking for updates...");
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#if !DEBUG_UPDATER
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var releaseInfo = await App.GetLatestRelease();
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if (releaseInfo is null)
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return false;
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var versionComparison = Utilities.CompareVersions(App.Version, releaseInfo.TagName);
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// check if we aren't using a deployed build, so we can update to one if a new version comes out
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if (App.IsProductionBuild && versionComparison == VersionComparison.Equal || versionComparison == VersionComparison.GreaterThan)
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{
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App.Logger.WriteLine(LOG_IDENT, "No updates found");
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return false;
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}
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string version = releaseInfo.TagName;
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#else
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string version = App.Version;
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#endif
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SetStatus(Strings.Bootstrapper_Status_UpgradingBloxstrap);
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try
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{
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#if DEBUG_UPDATER
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string downloadLocation = Path.Combine(Paths.TempUpdates, "Bloxstrap.exe");
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Directory.CreateDirectory(Paths.TempUpdates);
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File.Copy(Paths.Process, downloadLocation, true);
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#else
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var asset = releaseInfo.Assets![0];
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string downloadLocation = Path.Combine(Paths.TempUpdates, asset.Name);
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Directory.CreateDirectory(Paths.TempUpdates);
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App.Logger.WriteLine(LOG_IDENT, $"Downloading {releaseInfo.TagName}...");
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if (!File.Exists(downloadLocation))
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{
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var response = await App.HttpClient.GetAsync(asset.BrowserDownloadUrl);
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await using var fileStream = new FileStream(downloadLocation, FileMode.OpenOrCreate, FileAccess.Write);
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await response.Content.CopyToAsync(fileStream);
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}
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#endif
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App.Logger.WriteLine(LOG_IDENT, $"Starting {version}...");
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ProcessStartInfo startInfo = new()
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{
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FileName = downloadLocation,
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};
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startInfo.ArgumentList.Add("-upgrade");
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foreach (string arg in App.LaunchSettings.Args)
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startInfo.ArgumentList.Add(arg);
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if (_launchMode == LaunchMode.Player && !startInfo.ArgumentList.Contains("-player"))
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startInfo.ArgumentList.Add("-player");
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else if (_launchMode == LaunchMode.Studio && !startInfo.ArgumentList.Contains("-studio"))
|
|
startInfo.ArgumentList.Add("-studio");
|
|
|
|
App.Settings.Save();
|
|
|
|
new InterProcessLock("AutoUpdater");
|
|
|
|
Process.Start(startInfo);
|
|
|
|
return true;
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
App.Logger.WriteLine(LOG_IDENT, "An exception occurred when running the auto-updater");
|
|
App.Logger.WriteException(LOG_IDENT, ex);
|
|
|
|
Frontend.ShowMessageBox(
|
|
string.Format(Strings.Bootstrapper_AutoUpdateFailed, version),
|
|
MessageBoxImage.Information
|
|
);
|
|
|
|
Utilities.ShellExecute(App.ProjectDownloadLink);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
#endregion
|
|
|
|
#region Roblox Install
|
|
private async Task InstallLatestVersion()
|
|
{
|
|
const string LOG_IDENT = "Bootstrapper::InstallLatestVersion";
|
|
|
|
_isInstalling = true;
|
|
|
|
SetStatus(FreshInstall ? Strings.Bootstrapper_Status_Installing : Strings.Bootstrapper_Status_Upgrading);
|
|
|
|
Directory.CreateDirectory(Paths.Base);
|
|
Directory.CreateDirectory(Paths.Downloads);
|
|
Directory.CreateDirectory(Paths.Versions);
|
|
|
|
// package manifest states packed size and uncompressed size in exact bytes
|
|
// packed size only matters if we don't already have the package cached on disk
|
|
string[] cachedPackages = Directory.GetFiles(Paths.Downloads);
|
|
int totalSizeRequired = _versionPackageManifest.Where(x => !cachedPackages.Contains(x.Signature)).Sum(x => x.PackedSize) + _versionPackageManifest.Sum(x => x.Size);
|
|
|
|
if (Filesystem.GetFreeDiskSpace(Paths.Base) < totalSizeRequired)
|
|
{
|
|
Frontend.ShowMessageBox(
|
|
Strings.Bootstrapper_NotEnoughSpace,
|
|
MessageBoxImage.Error
|
|
);
|
|
|
|
App.Terminate(ErrorCode.ERROR_INSTALL_FAILURE);
|
|
return;
|
|
}
|
|
|
|
if (Dialog is not null)
|
|
{
|
|
Dialog.CancelEnabled = true;
|
|
Dialog.ProgressStyle = ProgressBarStyle.Continuous;
|
|
|
|
Dialog.ProgressMaximum = ProgressBarMaximum;
|
|
|
|
// compute total bytes to download
|
|
_progressIncrement = (double)ProgressBarMaximum / _versionPackageManifest.Sum(package => package.PackedSize);
|
|
}
|
|
|
|
foreach (Package package in _versionPackageManifest)
|
|
{
|
|
if (_cancelFired)
|
|
return;
|
|
|
|
// download all the packages synchronously
|
|
await DownloadPackage(package);
|
|
|
|
// we'll extract the runtime installer later if we need to
|
|
if (package.Name == "WebView2RuntimeInstaller.zip")
|
|
continue;
|
|
|
|
// extract the package immediately after download asynchronously
|
|
// discard is just used to suppress the warning
|
|
_ = Task.Run(() => ExtractPackage(package).ContinueWith(AsyncHelpers.ExceptionHandler, $"extracting {package.Name}"));
|
|
}
|
|
|
|
if (_cancelFired)
|
|
return;
|
|
|
|
// allow progress bar to 100% before continuing (purely ux reasons lol)
|
|
await Task.Delay(1000);
|
|
|
|
if (Dialog is not null)
|
|
{
|
|
Dialog.ProgressStyle = ProgressBarStyle.Marquee;
|
|
SetStatus(Strings.Bootstrapper_Status_Configuring);
|
|
}
|
|
|
|
// wait for all packages to finish extracting, with an exception for the webview2 runtime installer
|
|
while (_packagesExtracted < _versionPackageManifest.Where(x => x.Name != "WebView2RuntimeInstaller.zip").Count())
|
|
{
|
|
await Task.Delay(100);
|
|
}
|
|
|
|
App.Logger.WriteLine(LOG_IDENT, "Writing AppSettings.xml...");
|
|
string appSettingsLocation = Path.Combine(_versionFolder, "AppSettings.xml");
|
|
await File.WriteAllTextAsync(appSettingsLocation, AppSettings);
|
|
|
|
if (_cancelFired)
|
|
return;
|
|
|
|
if (!FreshInstall)
|
|
{
|
|
// let's take this opportunity to delete any packages we don't need anymore
|
|
foreach (string filename in cachedPackages)
|
|
{
|
|
if (!_versionPackageManifest.Exists(package => filename.Contains(package.Signature)))
|
|
{
|
|
App.Logger.WriteLine(LOG_IDENT, $"Deleting unused package {filename}");
|
|
|
|
try
|
|
{
|
|
File.Delete(filename);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
App.Logger.WriteLine(LOG_IDENT, $"Failed to delete {filename}!");
|
|
App.Logger.WriteException(LOG_IDENT, ex);
|
|
}
|
|
}
|
|
}
|
|
|
|
string oldVersionFolder = Path.Combine(Paths.Versions, _versionGuid);
|
|
|
|
// move old compatibility flags for the old location
|
|
using (RegistryKey appFlagsKey = Registry.CurrentUser.CreateSubKey($"SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\AppCompatFlags\\Layers"))
|
|
{
|
|
string oldGameClientLocation = Path.Combine(oldVersionFolder, AppData.ExecutableName);
|
|
string? appFlags = (string?)appFlagsKey.GetValue(oldGameClientLocation);
|
|
|
|
if (appFlags is not null)
|
|
{
|
|
App.Logger.WriteLine(LOG_IDENT, $"Migrating app compatibility flags from {oldGameClientLocation} to {_playerLocation}...");
|
|
appFlagsKey.SetValue(_playerLocation, appFlags);
|
|
appFlagsKey.DeleteValue(oldGameClientLocation);
|
|
}
|
|
}
|
|
}
|
|
|
|
_versionGuid = _latestVersionGuid;
|
|
|
|
// delete any old version folders
|
|
// we only do this if roblox isnt running just in case an update happened
|
|
// while they were launching a second instance or something idk
|
|
#if STUDIO_FEATURES
|
|
if (!Process.GetProcessesByName(App.RobloxPlayerAppName).Any() && !Process.GetProcessesByName(App.RobloxStudioAppName).Any())
|
|
#else
|
|
if (!Process.GetProcessesByName(App.RobloxPlayerAppName).Any())
|
|
#endif
|
|
{
|
|
foreach (DirectoryInfo dir in new DirectoryInfo(Paths.Versions).GetDirectories())
|
|
{
|
|
if (dir.Name == App.State.Prop.PlayerVersionGuid || dir.Name == App.State.Prop.StudioVersionGuid || !dir.Name.StartsWith("version-"))
|
|
continue;
|
|
|
|
App.Logger.WriteLine(LOG_IDENT, $"Removing old version folder for {dir.Name}");
|
|
|
|
try
|
|
{
|
|
dir.Delete(true);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
App.Logger.WriteLine(LOG_IDENT, "Failed to delete version folder!");
|
|
App.Logger.WriteException(LOG_IDENT, ex);
|
|
}
|
|
}
|
|
}
|
|
|
|
// don't register program size until the program is registered, which will be done after this
|
|
if (!FreshInstall)
|
|
RegisterProgramSize();
|
|
|
|
if (Dialog is not null)
|
|
Dialog.CancelEnabled = false;
|
|
|
|
_isInstalling = false;
|
|
}
|
|
|
|
private async Task InstallWebView2()
|
|
{
|
|
const string LOG_IDENT = "Bootstrapper::InstallWebView2";
|
|
|
|
App.Logger.WriteLine(LOG_IDENT, "Installing runtime...");
|
|
|
|
string baseDirectory = Path.Combine(_versionFolder, "WebView2RuntimeInstaller");
|
|
|
|
if (!Directory.Exists(baseDirectory))
|
|
{
|
|
Package? package = _versionPackageManifest.Find(x => x.Name == "WebView2RuntimeInstaller.zip");
|
|
|
|
if (package is null)
|
|
{
|
|
App.Logger.WriteLine(LOG_IDENT, "Aborted runtime install because package does not exist, has WebView2 been added in this Roblox version yet?");
|
|
return;
|
|
}
|
|
|
|
await ExtractPackage(package);
|
|
}
|
|
|
|
SetStatus(Strings.Bootstrapper_Status_InstallingWebView2);
|
|
|
|
ProcessStartInfo startInfo = new()
|
|
{
|
|
WorkingDirectory = baseDirectory,
|
|
FileName = Path.Combine(baseDirectory, "MicrosoftEdgeWebview2Setup.exe"),
|
|
Arguments = "/silent /install"
|
|
};
|
|
|
|
await Process.Start(startInfo)!.WaitForExitAsync();
|
|
|
|
App.Logger.WriteLine(LOG_IDENT, "Finished installing runtime");
|
|
}
|
|
|
|
private async Task ApplyModifications()
|
|
{
|
|
const string LOG_IDENT = "Bootstrapper::ApplyModifications";
|
|
|
|
if (Process.GetProcessesByName(AppData.ExecutableName[..^4]).Any())
|
|
{
|
|
App.Logger.WriteLine(LOG_IDENT, "Roblox is running, aborting mod check");
|
|
return;
|
|
}
|
|
|
|
SetStatus(Strings.Bootstrapper_Status_ApplyingModifications);
|
|
|
|
// set executable flags for fullscreen optimizations
|
|
App.Logger.WriteLine(LOG_IDENT, "Checking executable flags...");
|
|
using (RegistryKey appFlagsKey = Registry.CurrentUser.CreateSubKey($"SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\AppCompatFlags\\Layers"))
|
|
{
|
|
string flag = " DISABLEDXMAXIMIZEDWINDOWEDMODE";
|
|
string? appFlags = (string?)appFlagsKey.GetValue(_playerLocation);
|
|
|
|
if (App.Settings.Prop.DisableFullscreenOptimizations)
|
|
{
|
|
if (appFlags is null)
|
|
appFlagsKey.SetValue(_playerLocation, $"~{flag}");
|
|
else if (!appFlags.Contains(flag))
|
|
appFlagsKey.SetValue(_playerLocation, appFlags + flag);
|
|
}
|
|
else if (appFlags is not null && appFlags.Contains(flag))
|
|
{
|
|
App.Logger.WriteLine(LOG_IDENT, $"Deleting flag '{flag.Trim()}'");
|
|
|
|
// if there's more than one space, there's more flags set we need to preserve
|
|
if (appFlags.Split(' ').Length > 2)
|
|
appFlagsKey.SetValue(_playerLocation, appFlags.Remove(appFlags.IndexOf(flag), flag.Length));
|
|
else
|
|
appFlagsKey.DeleteValue(_playerLocation);
|
|
}
|
|
|
|
// hmm, maybe make a unified handler for this? this is just lazily copy pasted from above
|
|
|
|
flag = " RUNASADMIN";
|
|
appFlags = (string?)appFlagsKey.GetValue(_playerLocation);
|
|
|
|
if (appFlags is not null && appFlags.Contains(flag))
|
|
{
|
|
App.Logger.WriteLine(LOG_IDENT, $"Deleting flag '{flag.Trim()}'");
|
|
|
|
// if there's more than one space, there's more flags set we need to preserve
|
|
if (appFlags.Split(' ').Length > 2)
|
|
appFlagsKey.SetValue(_playerLocation, appFlags.Remove(appFlags.IndexOf(flag), flag.Length));
|
|
else
|
|
appFlagsKey.DeleteValue(_playerLocation);
|
|
}
|
|
}
|
|
|
|
// handle file mods
|
|
App.Logger.WriteLine(LOG_IDENT, "Checking file mods...");
|
|
|
|
// manifest has been moved to State.json
|
|
File.Delete(Path.Combine(Paths.Base, "ModManifest.txt"));
|
|
|
|
List<string> modFolderFiles = new();
|
|
|
|
if (!Directory.Exists(Paths.Modifications))
|
|
Directory.CreateDirectory(Paths.Modifications);
|
|
|
|
// check custom font mod
|
|
// instead of replacing the fonts themselves, we'll just alter the font family manifests
|
|
|
|
string modFontFamiliesFolder = Path.Combine(Paths.Modifications, "content\\fonts\\families");
|
|
|
|
if (File.Exists(Paths.CustomFont))
|
|
{
|
|
App.Logger.WriteLine(LOG_IDENT, "Begin font check");
|
|
|
|
Directory.CreateDirectory(modFontFamiliesFolder);
|
|
|
|
foreach (string jsonFilePath in Directory.GetFiles(Path.Combine(_versionFolder, "content\\fonts\\families")))
|
|
{
|
|
string jsonFilename = Path.GetFileName(jsonFilePath);
|
|
string modFilepath = Path.Combine(modFontFamiliesFolder, jsonFilename);
|
|
|
|
if (File.Exists(modFilepath))
|
|
continue;
|
|
|
|
App.Logger.WriteLine(LOG_IDENT, $"Setting font for {jsonFilename}");
|
|
|
|
FontFamily? fontFamilyData = JsonSerializer.Deserialize<FontFamily>(File.ReadAllText(jsonFilePath));
|
|
|
|
if (fontFamilyData is null)
|
|
continue;
|
|
|
|
foreach (FontFace fontFace in fontFamilyData.Faces)
|
|
fontFace.AssetId = "rbxasset://fonts/CustomFont.ttf";
|
|
|
|
// TODO: writing on every launch is not necessary
|
|
File.WriteAllText(modFilepath, JsonSerializer.Serialize(fontFamilyData, new JsonSerializerOptions { WriteIndented = true }));
|
|
}
|
|
|
|
App.Logger.WriteLine(LOG_IDENT, "End font check");
|
|
}
|
|
else if (Directory.Exists(modFontFamiliesFolder))
|
|
{
|
|
Directory.Delete(modFontFamiliesFolder, true);
|
|
}
|
|
|
|
foreach (string file in Directory.GetFiles(Paths.Modifications, "*.*", SearchOption.AllDirectories))
|
|
{
|
|
// get relative directory path
|
|
string relativeFile = file.Substring(Paths.Modifications.Length + 1);
|
|
|
|
// v1.7.0 - README has been moved to the preferences menu now
|
|
if (relativeFile == "README.txt")
|
|
{
|
|
File.Delete(file);
|
|
continue;
|
|
}
|
|
|
|
if (!App.Settings.Prop.UseFastFlagManager && String.Equals(relativeFile, "ClientSettings\\ClientAppSettings.json", StringComparison.OrdinalIgnoreCase))
|
|
continue;
|
|
|
|
if (relativeFile.EndsWith(".lock"))
|
|
continue;
|
|
|
|
modFolderFiles.Add(relativeFile);
|
|
|
|
string fileModFolder = Path.Combine(Paths.Modifications, relativeFile);
|
|
string fileVersionFolder = Path.Combine(_versionFolder, relativeFile);
|
|
|
|
if (File.Exists(fileVersionFolder) && MD5Hash.FromFile(fileModFolder) == MD5Hash.FromFile(fileVersionFolder))
|
|
{
|
|
App.Logger.WriteLine(LOG_IDENT, $"{relativeFile} already exists in the version folder, and is a match");
|
|
continue;
|
|
}
|
|
|
|
Directory.CreateDirectory(Path.GetDirectoryName(fileVersionFolder)!);
|
|
|
|
Filesystem.AssertReadOnly(fileVersionFolder);
|
|
File.Copy(fileModFolder, fileVersionFolder, true);
|
|
Filesystem.AssertReadOnly(fileVersionFolder);
|
|
|
|
App.Logger.WriteLine(LOG_IDENT, $"{relativeFile} has been copied to the version folder");
|
|
}
|
|
|
|
// the manifest is primarily here to keep track of what files have been
|
|
// deleted from the modifications folder, so that we know when to restore the original files from the downloaded packages
|
|
// now check for files that have been deleted from the mod folder according to the manifest
|
|
|
|
// TODO: this needs to extract the files from packages in bulk, this is way too slow
|
|
foreach (string fileLocation in App.State.Prop.ModManifest)
|
|
{
|
|
if (modFolderFiles.Contains(fileLocation))
|
|
continue;
|
|
|
|
var package = AppData.PackageDirectoryMap.SingleOrDefault(x => x.Value != "" && fileLocation.StartsWith(x.Value));
|
|
|
|
// package doesn't exist, likely mistakenly placed file
|
|
if (String.IsNullOrEmpty(package.Key))
|
|
{
|
|
App.Logger.WriteLine(LOG_IDENT, $"{fileLocation} was removed as a mod but does not belong to a package");
|
|
|
|
string versionFileLocation = Path.Combine(_versionFolder, fileLocation);
|
|
|
|
if (File.Exists(versionFileLocation))
|
|
File.Delete(versionFileLocation);
|
|
|
|
continue;
|
|
}
|
|
|
|
// restore original file
|
|
string fileName = fileLocation.Substring(package.Value.Length);
|
|
await ExtractFileFromPackage(package.Key, fileName);
|
|
|
|
App.Logger.WriteLine(LOG_IDENT, $"{fileLocation} was removed as a mod, restored from {package.Key}");
|
|
}
|
|
|
|
App.State.Prop.ModManifest = modFolderFiles;
|
|
App.State.Save();
|
|
|
|
App.Logger.WriteLine(LOG_IDENT, $"Finished checking file mods");
|
|
}
|
|
|
|
private async Task DownloadPackage(Package package)
|
|
{
|
|
string LOG_IDENT = $"Bootstrapper::DownloadPackage.{package.Name}";
|
|
|
|
if (_cancelFired)
|
|
return;
|
|
|
|
string packageUrl = RobloxDeployment.GetLocation($"/{_latestVersionGuid}-{package.Name}");
|
|
string packageLocation = Path.Combine(Paths.Downloads, package.Signature);
|
|
string robloxPackageLocation = Path.Combine(Paths.LocalAppData, "Roblox", "Downloads", package.Signature);
|
|
|
|
if (File.Exists(packageLocation))
|
|
{
|
|
FileInfo file = new(packageLocation);
|
|
|
|
string calculatedMD5 = MD5Hash.FromFile(packageLocation);
|
|
|
|
if (calculatedMD5 != package.Signature)
|
|
{
|
|
App.Logger.WriteLine(LOG_IDENT, $"Package is corrupted ({calculatedMD5} != {package.Signature})! Deleting and re-downloading...");
|
|
file.Delete();
|
|
}
|
|
else
|
|
{
|
|
App.Logger.WriteLine(LOG_IDENT, $"Package is already downloaded, skipping...");
|
|
|
|
_totalDownloadedBytes += package.PackedSize;
|
|
UpdateProgressBar();
|
|
|
|
return;
|
|
}
|
|
}
|
|
else if (File.Exists(robloxPackageLocation))
|
|
{
|
|
// let's cheat! if the stock bootstrapper already previously downloaded the file,
|
|
// then we can just copy the one from there
|
|
|
|
App.Logger.WriteLine(LOG_IDENT, $"Found existing copy at '{robloxPackageLocation}'! Copying to Downloads folder...");
|
|
File.Copy(robloxPackageLocation, packageLocation);
|
|
|
|
_totalDownloadedBytes += package.PackedSize;
|
|
UpdateProgressBar();
|
|
|
|
return;
|
|
}
|
|
|
|
if (File.Exists(packageLocation))
|
|
return;
|
|
|
|
const int maxTries = 5;
|
|
|
|
App.Logger.WriteLine(LOG_IDENT, "Downloading...");
|
|
|
|
var buffer = new byte[4096];
|
|
|
|
for (int i = 1; i <= maxTries; i++)
|
|
{
|
|
if (_cancelFired)
|
|
return;
|
|
|
|
int totalBytesRead = 0;
|
|
|
|
try
|
|
{
|
|
var response = await App.HttpClient.GetAsync(packageUrl, HttpCompletionOption.ResponseHeadersRead, _cancelTokenSource.Token);
|
|
await using var stream = await response.Content.ReadAsStreamAsync(_cancelTokenSource.Token);
|
|
await using var fileStream = new FileStream(packageLocation, FileMode.CreateNew, FileAccess.ReadWrite, FileShare.Delete);
|
|
|
|
while (true)
|
|
{
|
|
if (_cancelFired)
|
|
{
|
|
stream.Close();
|
|
fileStream.Close();
|
|
return;
|
|
}
|
|
|
|
int bytesRead = await stream.ReadAsync(buffer, _cancelTokenSource.Token);
|
|
|
|
if (bytesRead == 0)
|
|
break;
|
|
|
|
totalBytesRead += bytesRead;
|
|
|
|
await fileStream.WriteAsync(buffer.AsMemory(0, bytesRead), _cancelTokenSource.Token);
|
|
|
|
_totalDownloadedBytes += bytesRead;
|
|
UpdateProgressBar();
|
|
}
|
|
|
|
string hash = MD5Hash.FromStream(fileStream);
|
|
|
|
if (hash != package.Signature)
|
|
throw new ChecksumFailedException($"Failed to verify download of {packageUrl}\n\nExpected hash: {package.Signature}\nGot hash: {hash}");
|
|
|
|
App.Logger.WriteLine(LOG_IDENT, $"Finished downloading! ({totalBytesRead} bytes total)");
|
|
break;
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
App.Logger.WriteLine(LOG_IDENT, $"An exception occurred after downloading {totalBytesRead} bytes. ({i}/{maxTries})");
|
|
App.Logger.WriteException(LOG_IDENT, ex);
|
|
|
|
if (ex.GetType() == typeof(ChecksumFailedException))
|
|
{
|
|
Frontend.ShowConnectivityDialog(
|
|
Strings.Dialog_Connectivity_UnableToDownload,
|
|
String.Format(Strings.Dialog_Connectivity_UnableToDownloadReason, "[https://github.com/pizzaboxer/bloxstrap/wiki/Bloxstrap-is-unable-to-download-Roblox](https://github.com/pizzaboxer/bloxstrap/wiki/Bloxstrap-is-unable-to-download-Roblox)"),
|
|
ex
|
|
);
|
|
|
|
App.Terminate(ErrorCode.ERROR_CANCELLED);
|
|
}
|
|
else if (i >= maxTries)
|
|
throw;
|
|
|
|
if (File.Exists(packageLocation))
|
|
File.Delete(packageLocation);
|
|
|
|
_totalDownloadedBytes -= totalBytesRead;
|
|
UpdateProgressBar();
|
|
|
|
// attempt download over HTTP
|
|
// this isn't actually that unsafe - signatures were fetched earlier over HTTPS
|
|
// so we've already established that our signatures are legit, and that there's very likely no MITM anyway
|
|
if (ex.GetType() == typeof(IOException) && !packageUrl.StartsWith("http://"))
|
|
{
|
|
App.Logger.WriteLine(LOG_IDENT, "Retrying download over HTTP...");
|
|
packageUrl = packageUrl.Replace("https://", "http://");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private Task ExtractPackage(Package package)
|
|
{
|
|
const string LOG_IDENT = "Bootstrapper::ExtractPackage";
|
|
|
|
if (_cancelFired)
|
|
return Task.CompletedTask;
|
|
|
|
string packageLocation = Path.Combine(Paths.Downloads, package.Signature);
|
|
string packageFolder = Path.Combine(_versionFolder, AppData.PackageDirectoryMap[package.Name]);
|
|
|
|
App.Logger.WriteLine(LOG_IDENT, $"Extracting {package.Name}...");
|
|
|
|
var fastZip = new ICSharpCode.SharpZipLib.Zip.FastZip();
|
|
fastZip.ExtractZip(packageLocation, packageFolder, null);
|
|
|
|
App.Logger.WriteLine(LOG_IDENT, $"Finished extracting {package.Name}");
|
|
|
|
_packagesExtracted += 1;
|
|
|
|
return Task.CompletedTask;
|
|
}
|
|
|
|
private async Task ExtractFileFromPackage(string packageName, string fileName)
|
|
{
|
|
Package? package = _versionPackageManifest.Find(x => x.Name == packageName);
|
|
|
|
if (package is null)
|
|
return;
|
|
|
|
await DownloadPackage(package);
|
|
|
|
using ZipArchive archive = ZipFile.OpenRead(Path.Combine(Paths.Downloads, package.Signature));
|
|
|
|
ZipArchiveEntry? entry = archive.Entries.FirstOrDefault(x => x.FullName == fileName);
|
|
|
|
if (entry is null)
|
|
return;
|
|
|
|
string extractionPath = Path.Combine(_versionFolder, AppData.PackageDirectoryMap[package.Name], entry.FullName);
|
|
entry.ExtractToFile(extractionPath, true);
|
|
}
|
|
#endregion
|
|
}
|
|
}
|