bloxstrap/Bloxstrap/Models/Entities/ActivityData.cs
2024-09-15 20:58:28 +01:00

150 lines
5.0 KiB
C#

using System.Web;
using System.Windows;
using System.Windows.Input;
using Bloxstrap.Models.APIs;
using CommunityToolkit.Mvvm.Input;
namespace Bloxstrap.Models.Entities
{
public class ActivityData
{
private long _universeId = 0;
/// <summary>
/// If the current activity stems from an in-universe teleport, then this will be
/// set to the activity that corresponds to the initial game join
/// </summary>
public ActivityData? RootActivity;
public long UniverseId
{
get => _universeId;
set
{
_universeId = value;
UniverseDetails.LoadFromCache(value);
}
}
public long PlaceId { get; set; } = 0;
public string JobId { get; set; } = string.Empty;
/// <summary>
/// This will be empty unless the server joined is a private server
/// </summary>
public string AccessCode { get; set; } = string.Empty;
public string MachineAddress { get; set; } = string.Empty;
public bool MachineAddressValid => !string.IsNullOrEmpty(MachineAddress) && !MachineAddress.StartsWith("10.");
public bool IsTeleport { get; set; } = false;
public ServerType ServerType { get; set; } = ServerType.Public;
public DateTime TimeJoined { get; set; }
public DateTime? TimeLeft { get; set; }
// everything below here is optional strictly for bloxstraprpc, discord rich presence, or game history
/// <summary>
/// This is intended only for other people to use, i.e. context menu invite link, rich presence joining
/// </summary>
public string RPCLaunchData { get; set; } = string.Empty;
public UniverseDetails? UniverseDetails { get; set; }
public string GameHistoryDescription
{
get
{
string desc = string.Format("{0} • {1} - {2}", UniverseDetails?.Data.Creator.Name, TimeJoined.ToString("h:mm tt"), TimeLeft?.ToString("h:mm tt"));
if (ServerType != ServerType.Public)
desc += " • " + ServerType.ToTranslatedString();
return desc;
}
}
public ICommand RejoinServerCommand => new RelayCommand(RejoinServer);
private SemaphoreSlim serverQuerySemaphore = new(1, 1);
public string GetInviteDeeplink(bool launchData = true)
{
string deeplink = $"roblox://experiences/start?placeId={PlaceId}";
if (ServerType == ServerType.Private)
deeplink += "&accessCode=" + AccessCode;
else
deeplink += "&gameInstanceId=" + JobId;
if (launchData && !string.IsNullOrEmpty(RPCLaunchData))
deeplink += "&launchData=" + HttpUtility.UrlEncode(RPCLaunchData);
return deeplink;
}
public async Task<string?> QueryServerLocation()
{
const string LOG_IDENT = "ActivityData::QueryServerLocation";
if (!MachineAddressValid)
throw new InvalidOperationException($"Machine address is invalid ({MachineAddress})");
await serverQuerySemaphore.WaitAsync();
if (GlobalCache.ServerLocation.TryGetValue(MachineAddress, out string? location))
{
serverQuerySemaphore.Release();
return location;
}
try
{
var ipInfo = await Http.GetJson<IPInfoResponse>($"https://ipinfo.io/{MachineAddress}/json");
if (string.IsNullOrEmpty(ipInfo.City))
throw new InvalidHTTPResponseException("Reported city was blank");
if (ipInfo.City == ipInfo.Region)
location = $"{ipInfo.Region}, {ipInfo.Country}";
else
location = $"{ipInfo.City}, {ipInfo.Region}, {ipInfo.Country}";
GlobalCache.ServerLocation[MachineAddress] = location;
serverQuerySemaphore.Release();
}
catch (Exception ex)
{
App.Logger.WriteLine(LOG_IDENT, $"Failed to get server location for {MachineAddress}");
App.Logger.WriteException(LOG_IDENT, ex);
GlobalCache.ServerLocation[MachineAddress] = location;
serverQuerySemaphore.Release();
Frontend.ShowConnectivityDialog(
string.Format(Strings.Dialog_Connectivity_UnableToConnect, "ipinfo.io"),
Strings.ActivityWatcher_LocationQueryFailed,
MessageBoxImage.Warning,
ex
);
}
return location;
}
public override string ToString() => $"{PlaceId}/{JobId}";
private void RejoinServer()
{
string playerPath = Path.Combine(Paths.Roblox, "Player", "RobloxPlayerBeta.exe");
Process.Start(playerPath, GetInviteDeeplink(false));
}
}
}