bloxstrap/Bloxstrap/Views/Pages/FastFlagsPage.xaml
2023-05-02 00:05:33 +01:00

111 lines
7.3 KiB
XML

<ui:UiPage x:Class="Bloxstrap.Views.Pages.FastFlagsPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:Bloxstrap.Views.Pages"
xmlns:models="clr-namespace:Bloxstrap.ViewModels"
xmlns:ui="http://schemas.lepo.co/wpfui/2022/xaml"
mc:Ignorable="d"
d:DesignHeight="1000" d:DesignWidth="800"
Title="FastFlagsPage"
Scrollable="True">
<StackPanel Margin="0,0,14,14">
<TextBlock Text="Control how specific Roblox engine parameters and features are configured." FontSize="14" Foreground="{DynamicResource TextFillColorSecondaryBrush}" />
<ui:CardAction x:Name="OpenClientSettingsCardAction" Grid.Row="1" Grid.ColumnSpan="2" Margin="0,8,0,0" Padding="16,13,16,12" Icon="DocumentEdit24" Command="{Binding OpenClientSettingsCommand}" IsEnabled="{Binding Source={x:Static models:GlobalViewModel.IsNotFirstRun}, Mode=OneTime}">
<StackPanel>
<TextBlock FontSize="14" Text="Edit ClientAppSettings.json">
<!--this is so fucking stupid the disabled state of the cardaction doesnt change the header text colour-->
<TextBlock.Style>
<Style>
<Style.Triggers>
<DataTrigger Binding="{Binding ElementName=OpenModFolderCardAction, Path=IsEnabled, Mode=OneTime}" Value="False">
<Setter Property="TextBlock.Foreground" Value="{DynamicResource TextFillColorDisabledBrush}" />
</DataTrigger>
</Style.Triggers>
</Style>
</TextBlock.Style>
</TextBlock>
<TextBlock Margin="0,2,0,0" FontSize="12" Foreground="{DynamicResource TextFillColorTertiaryBrush}">
<TextBlock.Style>
<Style>
<Setter Property="TextBlock.Text" Value="Where all FastFlags are saved to. Use this to manage your own flags."/>
<Style.Triggers>
<DataTrigger Binding="{Binding ElementName=OpenModFolderCardAction, Path=IsEnabled, Mode=OneTime}" Value="False">
<Setter Property="TextBlock.Text" Value="Bloxstrap must first be installed." />
</DataTrigger>
</Style.Triggers>
</Style>
</TextBlock.Style>
</TextBlock>
</StackPanel>
</ui:CardAction>
<TextBlock Text="Presets" FontSize="16" FontWeight="Medium" Margin="0,16,0,0" />
<ui:CardControl Margin="0,8,0,0" Padding="16,13,16,12">
<ui:CardControl.Header>
<StackPanel>
<TextBlock FontSize="14" Text="Framerate limit" />
<TextBlock Margin="0,2,0,0" FontSize="12" Text="By default, it's 60FPS. Use a really high number like 9999 for no limit." Foreground="{DynamicResource TextFillColorTertiaryBrush}" />
</StackPanel>
</ui:CardControl.Header>
<ui:TextBox Margin="5,0,0,0" Padding="10,5,10,5" Width="200" Text="{Binding FramerateLimit, Mode=TwoWay}" PreviewTextInput="ValidateInt32" />
</ui:CardControl>
<ui:CardControl Margin="0,8,0,0" Padding="16,13,16,12">
<ui:CardControl.Header>
<StackPanel>
<TextBlock FontSize="14" Text="Rendering mode" />
<TextBlock Margin="0,2,0,0" FontSize="12" Text="Select which renderer Roblox should use. ReShade requires Direct3D 11." Foreground="{DynamicResource TextFillColorTertiaryBrush}" />
</StackPanel>
</ui:CardControl.Header>
<ComboBox Margin="5,0,0,0" Padding="10,5,10,5" Width="200" ItemsSource="{Binding RenderingModes.Keys, Mode=OneTime}" Text="{Binding SelectedRenderingMode, Mode=TwoWay}" />
</ui:CardControl>
<ui:CardControl Margin="0,8,0,0" Padding="16,13,16,12">
<ui:CardControl.Header>
<StackPanel>
<TextBlock FontSize="14" Text="Use exclusive fullscreen" />
<TextBlock Margin="0,2,0,0" FontSize="12" Text="Enables using Alt + Enter to enter exclusive fullscreen. Only works with Direct3D 11." Foreground="{DynamicResource TextFillColorTertiaryBrush}" />
</StackPanel>
</ui:CardControl.Header>
<ui:ToggleSwitch IsChecked="{Binding ExclusiveFullscreenEnabled, Mode=TwoWay}" />
</ui:CardControl>
<ui:CardControl Margin="0,8,0,0" Padding="16,13,16,12">
<ui:CardControl.Header>
<StackPanel>
<TextBlock FontSize="14" Text="Use alternate graphics quality selector" />
<TextBlock Margin="0,2,0,0" FontSize="12" Text="Toggle between using the consolidated 1-10 / fine-grained 1-21 graphics quality slider." Foreground="{DynamicResource TextFillColorTertiaryBrush}" />
</StackPanel>
</ui:CardControl.Header>
<ui:ToggleSwitch IsChecked="{Binding AlternateGraphicsSelectorEnabled, Mode=TwoWay}" />
</ui:CardControl>
<ui:CardControl Margin="0,8,0,0" Padding="16,13,16,12">
<ui:CardControl.Header>
<StackPanel>
<TextBlock FontSize="14" Text="In-game menu version" />
<TextBlock Margin="0,2,0,0" FontSize="12" Text="Choose which version of the in-game menu to use. Current default is v1." Foreground="{DynamicResource TextFillColorTertiaryBrush}" />
</StackPanel>
</ui:CardControl.Header>
<ComboBox Margin="5,0,0,0" Padding="10,5,10,5" Width="200" ItemsSource="{Binding IGMenuVersions.Keys, Mode=OneTime}" Text="{Binding SelectedIGMenuVersion, Mode=TwoWay}" />
</ui:CardControl>
<ui:CardControl Margin="0,8,0,0" Padding="16,13,16,12">
<ui:CardControl.Header>
<StackPanel>
<TextBlock FontSize="14" Text="Lighting technology" />
<TextBlock Margin="0,2,0,0" FontSize="12" Text="Select which lighting technology should always be used in every game." Foreground="{DynamicResource TextFillColorTertiaryBrush}" />
</StackPanel>
</ui:CardControl.Header>
<ComboBox Margin="5,0,0,0" Padding="10,5,10,5" Width="200" ItemsSource="{Binding LightingTechnologies.Keys, Mode=OneTime}" Text="{Binding SelectedLightingTechnology, Mode=TwoWay}" />
</ui:CardControl>
<ui:CardControl Margin="0,8,0,0" Padding="16,13,16,12">
<ui:CardControl.Header>
<StackPanel>
<TextBlock FontSize="14" Text="Use mobile interface in desktop app" />
<TextBlock Margin="0,2,0,0" FontSize="12" Text="Why would you want to do this? I don't know. But like, why not?" Foreground="{DynamicResource TextFillColorTertiaryBrush}" />
</StackPanel>
</ui:CardControl.Header>
<ui:ToggleSwitch IsChecked="{Binding MobileLuaAppInterfaceEnabled, Mode=TwoWay}" />
</ui:CardControl>
</StackPanel>
</ui:UiPage>