bloxstrap/Bloxstrap/App.xaml.cs
pizzaboxer 09ad916236
Improve how updating Roblox is handled
fixes the problem of the versions folder not being properly cleaned out

also instead of skipping the roblox update process if multiple instances are running, continue with the update process but don't delete any older versions when finished
2023-06-12 16:49:14 +01:00

355 lines
14 KiB
C#

using System;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Net;
using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Threading;
using Microsoft.Win32;
using Bloxstrap.Extensions;
using Bloxstrap.Models;
using Bloxstrap.Singletons;
using Bloxstrap.UI.BootstrapperDialogs;
using Bloxstrap.UI.Menu.Views;
namespace Bloxstrap
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
public static readonly CultureInfo CultureFormat = CultureInfo.InvariantCulture;
public const string ProjectName = "Bloxstrap";
public const string ProjectRepository = "pizzaboxer/bloxstrap";
public const string RobloxAppName = "RobloxPlayerBeta";
// used only for communicating between app and menu - use Directories.Base for anything else
public static string BaseDirectory = null!;
public static bool ShouldSaveConfigs { get; set; } = false;
public static bool IsSetupComplete { get; set; } = true;
public static bool IsFirstRun { get; private set; } = true;
public static bool IsQuiet { get; private set; } = false;
public static bool IsUninstall { get; private set; } = false;
public static bool IsNoLaunch { get; private set; } = false;
public static bool IsUpgrade { get; private set; } = false;
public static bool IsMenuLaunch { get; private set; } = false;
public static string[] LaunchArgs { get; private set; } = null!;
public static string Version = Assembly.GetExecutingAssembly().GetName().Version!.ToString()[..^2];
// singletons
public static readonly Logger Logger = new();
public static readonly JsonManager<Settings> Settings = new();
public static readonly JsonManager<State> State = new();
public static readonly FastFlagManager FastFlags = new();
public static readonly HttpClient HttpClient = new(new HttpClientHandler { AutomaticDecompression = DecompressionMethods.All });
public static System.Windows.Forms.NotifyIcon Notification { get; private set; } = null!;
// shorthand
public static MessageBoxResult ShowMessageBox(string message, MessageBoxImage icon = MessageBoxImage.None, MessageBoxButton buttons = MessageBoxButton.OK)
{
if (IsQuiet)
return MessageBoxResult.None;
return MessageBox.Show(message, ProjectName, buttons, icon);
}
public static void Terminate(int code = Bootstrapper.ERROR_SUCCESS)
{
Logger.WriteLine($"[App::Terminate] Terminating with exit code {code}");
Settings.Save();
State.Save();
Notification.Dispose();
Environment.Exit(code);
}
private void InitLog()
{
// if we're running for the first time or uninstalling, log to temp folder
// else, log to bloxstrap folder
bool isUsingTempDir = IsFirstRun || IsUninstall;
string logdir = isUsingTempDir ? Path.Combine(Directories.LocalAppData, "Temp") : Path.Combine(Directories.Base, "Logs");
string timestamp = DateTime.UtcNow.ToString("yyyyMMdd'T'HHmmss'Z'");
int processId = Process.GetCurrentProcess().Id;
Logger.Initialize(Path.Combine(logdir, $"{ProjectName}_{timestamp}_{processId}.log"));
// clean up any logs older than a week
if (!isUsingTempDir)
{
foreach (FileInfo log in new DirectoryInfo(logdir).GetFiles())
{
if (log.LastWriteTimeUtc.AddDays(7) > DateTime.UtcNow)
continue;
Logger.WriteLine($"[App::InitLog] Cleaning up old log file '{log.Name}'");
log.Delete();
}
}
}
void GlobalExceptionHandler(object sender, DispatcherUnhandledExceptionEventArgs e)
{
e.Handled = true;
Logger.WriteLine("[App::OnStartup] An exception occurred when running the main thread");
Logger.WriteLine($"[App::OnStartup] {e.Exception}");
if (!IsQuiet)
Settings.Prop.BootstrapperStyle.GetNew().ShowError($"{e.Exception.GetType()}: {e.Exception.Message}");
Terminate(Bootstrapper.ERROR_INSTALL_FAILURE);
}
protected override void OnStartup(StartupEventArgs e)
{
base.OnStartup(e);
Logger.WriteLine($"[App::OnStartup] Starting {ProjectName} v{Version}");
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
LaunchArgs = e.Args;
HttpClient.Timeout = TimeSpan.FromMinutes(5);
HttpClient.DefaultRequestHeaders.Add("User-Agent", ProjectRepository);
if (LaunchArgs.Length > 0)
{
if (Array.IndexOf(LaunchArgs, "-preferences") != -1 || Array.IndexOf(LaunchArgs, "-menu") != -1)
{
Logger.WriteLine("[App::OnStartup] Started with IsMenuLaunch flag");
IsMenuLaunch = true;
}
if (Array.IndexOf(LaunchArgs, "-quiet") != -1)
{
Logger.WriteLine("[App::OnStartup] Started with IsQuiet flag");
IsQuiet = true;
}
if (Array.IndexOf(LaunchArgs, "-uninstall") != -1)
{
Logger.WriteLine("[App::OnStartup] Started with IsUninstall flag");
IsUninstall = true;
}
if (Array.IndexOf(LaunchArgs, "-nolaunch") != -1)
{
Logger.WriteLine("[App::OnStartup] Started with IsNoLaunch flag");
IsNoLaunch = true;
}
if (Array.IndexOf(LaunchArgs, "-upgrade") != -1)
{
Logger.WriteLine("[App::OnStartup] Bloxstrap started with IsUpgrade flag");
IsUpgrade = true;
}
}
// so this needs to be here because winforms moment
// onclick events will not fire unless this is defined here in the main thread so uhhhhh
// we'll show the icon if we're launching roblox since we're likely gonna be showing a
// bunch of notifications, and always showing it just makes the most sense i guess since it
// indicates that bloxstrap is running, even in the background
Notification = new()
{
Icon = Bloxstrap.Properties.Resources.IconBloxstrap,
Text = ProjectName,
Visible = !IsMenuLaunch
};
// check if installed
using (RegistryKey? registryKey = Registry.CurrentUser.OpenSubKey($@"Software\{ProjectName}"))
{
string? installLocation = null;
if (registryKey is not null)
installLocation = (string?)registryKey.GetValue("InstallLocation");
if (registryKey is null || installLocation is null)
{
Logger.WriteLine("[App::OnStartup] Running first-time install");
BaseDirectory = Path.Combine(Directories.LocalAppData, ProjectName);
InitLog();
if (!IsQuiet)
{
IsSetupComplete = false;
FastFlags.Load();
new MainWindow().ShowDialog();
}
}
else
{
IsFirstRun = false;
BaseDirectory = installLocation;
}
}
// exit if we don't click the install button on installation
if (!IsSetupComplete)
{
Logger.WriteLine("[App::OnStartup] Installation cancelled!");
Environment.Exit(Bootstrapper.ERROR_INSTALL_USEREXIT);
}
Directories.Initialize(BaseDirectory);
// we shouldn't save settings on the first run until the first installation is finished,
// just in case the user decides to cancel the install
if (!IsFirstRun)
{
InitLog();
Settings.Load();
State.Load();
FastFlags.Load();
}
#if !DEBUG
if (!IsUninstall && !IsFirstRun)
Updater.CheckInstalledVersion();
#endif
string commandLine = "";
if (IsMenuLaunch)
{
Process? menuProcess = Process.GetProcesses().Where(x => x.MainWindowTitle == $"{ProjectName} Menu").FirstOrDefault();
if (menuProcess is not null)
{
IntPtr handle = menuProcess.MainWindowHandle;
Logger.WriteLine($"[App::OnStartup] Found an already existing menu window with handle {handle}");
NativeMethods.SetForegroundWindow(handle);
}
else
{
if (Process.GetProcessesByName(ProjectName).Length > 1)
ShowMessageBox($"{ProjectName} is currently running, likely as a background Roblox process. Please note that not all your changes will immediately apply until you close all currently open Roblox instances.", MessageBoxImage.Information);
new MainWindow().ShowDialog();
}
}
else if (LaunchArgs.Length > 0)
{
if (LaunchArgs[0].StartsWith("roblox-player:"))
{
commandLine = ProtocolHandler.ParseUri(LaunchArgs[0]);
}
else if (LaunchArgs[0].StartsWith("roblox:"))
{
commandLine = $"--app --deeplink {LaunchArgs[0]}";
}
else
{
commandLine = "--app";
}
}
else
{
commandLine = "--app";
}
if (!String.IsNullOrEmpty(commandLine))
{
if (!IsFirstRun)
ShouldSaveConfigs = true;
// start bootstrapper and show the bootstrapper modal if we're not running silently
Logger.WriteLine($"[App::OnStartup] Initializing bootstrapper");
Bootstrapper bootstrapper = new(commandLine);
IBootstrapperDialog? dialog = null;
if (!IsQuiet)
{
Logger.WriteLine($"[App::OnStartup] Initializing bootstrapper dialog");
dialog = Settings.Prop.BootstrapperStyle.GetNew();
bootstrapper.Dialog = dialog;
dialog.Bootstrapper = bootstrapper;
}
// handle roblox singleton mutex for multi-instance launching
// note we're handling it here in the main thread and NOT in the
// bootstrapper as handling mutexes in async contexts suuuuuucks
Mutex? singletonMutex = null;
if (Settings.Prop.MultiInstanceLaunching)
{
Logger.WriteLine("[App::OnStartup] Creating singleton mutex");
try
{
Mutex.OpenExisting("ROBLOX_singletonMutex");
Logger.WriteLine("[App::OnStartup] Warning - singleton mutex already exists!");
}
catch
{
// create the singleton mutex before the game client does
singletonMutex = new Mutex(true, "ROBLOX_singletonMutex");
}
}
// there's a bug here that i have yet to fix!
// sometimes the task just terminates when the bootstrapper hasn't
// actually finished, causing the bootstrapper to hang indefinitely
// i have no idea how the fuck this happens, but it happens like VERY
// rarely so i'm not too concerned by it
// maybe one day ill find out why it happens
Task bootstrapperTask = Task.Run(() => bootstrapper.Run()).ContinueWith(t =>
{
Logger.WriteLine("[App::OnStartup] Bootstrapper task has finished");
if (t.IsFaulted)
Logger.WriteLine("[App::OnStartup] An exception occurred when running the bootstrapper");
if (t.Exception is null)
return;
Logger.WriteLine($"[App::OnStartup] {t.Exception}");
#if DEBUG
throw t.Exception;
#else
var exception = t.Exception.InnerExceptions.Count >= 1 ? t.Exception.InnerExceptions[0] : t.Exception;
dialog?.ShowError($"{exception.GetType()}: {exception.Message}");
Terminate(Bootstrapper.ERROR_INSTALL_FAILURE);
#endif
});
dialog?.ShowBootstrapper();
bootstrapperTask.Wait();
if (singletonMutex is not null)
{
Logger.WriteLine($"[App::OnStartup] We have singleton mutex ownership! Running in background until all Roblox processes are closed");
// we've got ownership of the roblox singleton mutex!
// if we stop running, everything will screw up once any more roblox instances launched
while (Process.GetProcessesByName("RobloxPlayerBeta").Any())
Thread.Sleep(5000);
}
}
Logger.WriteLine($"[App::OnStartup] Successfully reached end of main thread. Terminating...");
Terminate();
}
}
}