mirror of
https://github.com/bloxstraplabs/bloxstrap.git
synced 2025-04-21 10:01:27 -07:00
82 lines
2.2 KiB
C#
82 lines
2.2 KiB
C#
using System.Diagnostics;
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using System.IO;
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using System.Text.Json;
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using Bloxstrap.Models;
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namespace Bloxstrap
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{
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public class SettingsManager
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{
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public SettingsFormat Settings = new();
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public bool ShouldSave = false;
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private bool IsSaving = false;
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private string? _saveLocation;
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public string? SaveLocation
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{
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get => _saveLocation;
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set
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{
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if (!String.IsNullOrEmpty(_saveLocation))
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return;
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_saveLocation = value;
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string settingsJson = "";
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if (File.Exists(_saveLocation))
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settingsJson = File.ReadAllText(_saveLocation);
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Debug.WriteLine(settingsJson);
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try
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{
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var settings = JsonSerializer.Deserialize<SettingsFormat>(settingsJson);
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if (settings is null)
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throw new Exception("Deserialization returned null");
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Settings = settings;
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}
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catch (Exception ex)
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{
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Debug.WriteLine($"Failed to fetch settings! Reverting to defaults... ({ex.Message})");
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// Settings = new();
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}
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}
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}
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public void Save()
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{
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if (IsSaving)
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{
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// sometimes Save() is called at the same time from both Main() and Exit(),
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// so this is here to avoid the program exiting before saving
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Thread.Sleep(1000);
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return;
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}
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IsSaving = true;
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Debug.WriteLine("Attempting to save...");
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string SettingsJson = JsonSerializer.Serialize(Settings, new JsonSerializerOptions { WriteIndented = true });
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Debug.WriteLine(SettingsJson);
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if (!ShouldSave || SaveLocation is null)
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{
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Debug.WriteLine("ShouldSave set to false, not saving...");
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return;
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}
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// save settings
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File.WriteAllText(SaveLocation, SettingsJson);
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IsSaving = false;
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}
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}
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}
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