bloxstrap/Bloxstrap/Utility/Filesystem.cs
Matt 33243bfd0a
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Improve version cleanup (#4810)
* more safely delete the roblox instance

* assertreadonly the whole directory
2025-03-11 11:00:23 +00:00

46 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
namespace Bloxstrap.Utility
{
internal static class Filesystem
{
internal static long GetFreeDiskSpace(string path)
{
foreach (var drive in DriveInfo.GetDrives())
{
// https://github.com/bloxstraplabs/bloxstrap/issues/1648#issuecomment-2192571030
if (path.ToUpperInvariant().StartsWith(drive.Name))
return drive.AvailableFreeSpace;
}
return -1;
}
internal static void AssertReadOnly(string filePath)
{
var fileInfo = new FileInfo(filePath);
if (!fileInfo.Exists || !fileInfo.IsReadOnly)
return;
fileInfo.IsReadOnly = false;
App.Logger.WriteLine("Filesystem::AssertReadOnly", $"The following file was set as read-only: {filePath}");
}
internal static void AssertReadOnlyDirectory(string directoryPath)
{
var directory = new DirectoryInfo(directoryPath) { Attributes = FileAttributes.Normal };
foreach (var info in directory.GetFileSystemInfos("*", SearchOption.AllDirectories))
info.Attributes = FileAttributes.Normal;
App.Logger.WriteLine("Filesystem::AssertReadOnlyDirectory", $"The following directory was set as read-only: {directoryPath}");
}
}
}