bloxstrap/Bloxstrap/Models/Settings.cs
pizzaboxer 58fb73c127
Refactor class structure for singletons/utilities
cleanup necessary namespaces and adjust namespaces for certain classes to better represent what they're for
models, helpers and tools are all different and shouldnt really be under the same namespace
2023-04-26 21:14:35 +01:00

39 lines
1.6 KiB
C#

using System.Collections.ObjectModel;
using Bloxstrap.Enums;
using Bloxstrap.Singletons;
namespace Bloxstrap.Models
{
public class Settings
{
// bloxstrap configuration
public BootstrapperStyle BootstrapperStyle { get; set; } = BootstrapperStyle.FluentDialog;
public BootstrapperIcon BootstrapperIcon { get; set; } = BootstrapperIcon.IconBloxstrap;
public string BootstrapperTitle { get; set; } = App.ProjectName;
public string BootstrapperIconCustomLocation { get; set; } = "";
public Theme Theme { get; set; } = Theme.Default;
public bool CheckForUpdates { get; set; } = true;
public bool CreateDesktopIcon { get; set; } = true;
public bool MultiInstanceLaunching { get; set; } = false;
// channel configuration
public string Channel { get; set; } = DeployManager.DefaultChannel;
public bool PromptChannelChange { get; set; } = false;
// integration configuration
public bool UseDiscordRichPresence { get; set; } = true;
public bool HideRPCButtons { get; set; } = true;
public bool UseReShade { get; set; } = true;
public bool UseReShadeExtraviPresets { get; set; } = true;
public bool ShowServerDetails { get; set; } = false;
public ObservableCollection<CustomIntegration> CustomIntegrations { get; set; } = new();
// mod preset configuration
public bool UseOldDeathSound { get; set; } = true;
public bool UseOldMouseCursor { get; set; } = false;
public bool UseDisableAppPatch { get; set; } = false;
public bool DisableFullscreenOptimizations { get; set; } = false;
}
}