bloxstrap/Bloxstrap/Bootstrapper/Bootstrapper.Properties.cs
pizzaboxer bacb650ddc Features and bugfixes for v1.1.0
- Features
    - Add Discord Rich Presence support (the nuget package is like a year and a half out of date so submodule it is lol)
    - Add update checker
    - Add start menu folder creation

- Bugfixes
   - Fix "Directory is not empty" error when updating Roblox
   - Fix uninstalling sometimes not working properly

- Quality of Life
   - Split Bootstrapper class into partial files
   - Renamed TaskDialogStyle to VistaDialog for name simplification
2022-08-11 08:26:28 +01:00

131 lines
4.4 KiB
C#

using Bloxstrap.Helpers.RSMM;
namespace Bloxstrap
{
partial class Bootstrapper
{
private string? LaunchCommandLine;
private string VersionGuid;
private PackageManifest VersionPackageManifest;
private FileManifest VersionFileManifest;
private string VersionFolder;
private readonly string DownloadsFolder;
private readonly bool FreshInstall;
private int ProgressIncrement;
private bool CancelFired = false;
private static readonly HttpClient Client = new();
// in case a new package is added, you can find the corresponding directory
// by opening the stock bootstrapper in a hex editor
// TODO - there ideally should be a less static way to do this that's not hardcoded?
private static readonly IReadOnlyDictionary<string, string> PackageDirectories = new Dictionary<string, string>()
{
{ "RobloxApp.zip", @"" },
{ "shaders.zip", @"shaders\" },
{ "ssl.zip", @"ssl\" },
{ "content-avatar.zip", @"content\avatar\" },
{ "content-configs.zip", @"content\configs\" },
{ "content-fonts.zip", @"content\fonts\" },
{ "content-sky.zip", @"content\sky\" },
{ "content-sounds.zip", @"content\sounds\" },
{ "content-textures2.zip", @"content\textures\" },
{ "content-models.zip", @"content\models\" },
{ "content-textures3.zip", @"PlatformContent\pc\textures\" },
{ "content-terrain.zip", @"PlatformContent\pc\terrain\" },
{ "content-platform-fonts.zip", @"PlatformContent\pc\fonts\" },
{ "extracontent-luapackages.zip", @"ExtraContent\LuaPackages\" },
{ "extracontent-translations.zip", @"ExtraContent\translations\" },
{ "extracontent-models.zip", @"ExtraContent\models\" },
{ "extracontent-textures.zip", @"ExtraContent\textures\" },
{ "extracontent-places.zip", @"ExtraContent\places\" },
};
private static readonly string AppSettings =
"<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n" +
"<Settings>\n" +
" <ContentFolder>content</ContentFolder>\n" +
" <BaseUrl>http://www.roblox.com</BaseUrl>\n" +
"</Settings>\n";
public event EventHandler CloseDialogEvent;
public event EventHandler PromptShutdownEvent;
public event ChangeEventHandler<string> ShowSuccessEvent;
public event ChangeEventHandler<string> MessageChanged;
public event ChangeEventHandler<int> ProgressBarValueChanged;
public event ChangeEventHandler<ProgressBarStyle> ProgressBarStyleChanged;
public event ChangeEventHandler<bool> CancelEnabledChanged;
private string _message;
private int _progress = 0;
private ProgressBarStyle _progressStyle = ProgressBarStyle.Marquee;
private bool _cancelEnabled = false;
public string Message
{
get => _message;
private set
{
if (_message == value)
return;
MessageChanged.Invoke(this, new ChangeEventArgs<string>(value));
_message = value;
}
}
public int Progress
{
get => _progress;
private set
{
if (_progress == value)
return;
ProgressBarValueChanged.Invoke(this, new ChangeEventArgs<int>(value));
_progress = value;
}
}
public ProgressBarStyle ProgressStyle
{
get => _progressStyle;
private set
{
if (_progressStyle == value)
return;
ProgressBarStyleChanged.Invoke(this, new ChangeEventArgs<ProgressBarStyle>(value));
_progressStyle = value;
}
}
public bool CancelEnabled
{
get => _cancelEnabled;
private set
{
if (_cancelEnabled == value)
return;
CancelEnabledChanged.Invoke(this, new ChangeEventArgs<bool>(value));
_cancelEnabled = value;
}
}
}
}