bloxstrap/Bloxstrap/LaunchHandler.cs

268 lines
9.3 KiB
C#

using System.Windows;
using Windows.Win32;
using Windows.Win32.Foundation;
using Bloxstrap.UI.Elements.Dialogs;
namespace Bloxstrap
{
public static class LaunchHandler
{
public static void ProcessNextAction(NextAction action, bool isUnfinishedInstall = false)
{
switch (action)
{
case NextAction.LaunchSettings:
LaunchSettings();
break;
case NextAction.LaunchRoblox:
LaunchRoblox(LaunchMode.Player);
break;
default:
App.Terminate(isUnfinishedInstall ? ErrorCode.ERROR_INSTALL_USEREXIT : ErrorCode.ERROR_SUCCESS);
break;
}
}
public static void ProcessLaunchArgs()
{
// this order is specific
if (App.LaunchSettings.UninstallFlag.Active)
LaunchUninstaller();
else if (App.LaunchSettings.MenuFlag.Active)
LaunchSettings();
else if (App.LaunchSettings.WatcherFlag.Active)
LaunchWatcher();
else if (App.LaunchSettings.RobloxLaunchMode != LaunchMode.None)
LaunchRoblox(App.LaunchSettings.RobloxLaunchMode);
else if (!App.LaunchSettings.QuietFlag.Active)
LaunchMenu();
else
App.Terminate();
}
public static void LaunchInstaller()
{
using var interlock = new InterProcessLock("Installer");
if (!interlock.IsAcquired)
{
Frontend.ShowMessageBox(Strings.Dialog_AlreadyRunning_Installer, MessageBoxImage.Stop);
App.Terminate();
return;
}
if (App.LaunchSettings.UninstallFlag.Active)
{
Frontend.ShowMessageBox(Strings.Bootstrapper_FirstRunUninstall, MessageBoxImage.Error);
App.Terminate(ErrorCode.ERROR_INVALID_FUNCTION);
return;
}
if (App.LaunchSettings.QuietFlag.Active)
{
var installer = new Installer();
if (!installer.CheckInstallLocation())
App.Terminate(ErrorCode.ERROR_INSTALL_FAILURE);
installer.DoInstall();
interlock.Dispose();
ProcessLaunchArgs();
}
else
{
#if QA_BUILD
Frontend.ShowMessageBox("You are about to install a QA build of Bloxstrap. The red window border indicates that this is a QA build.\n\nQA builds are handled completely separately of your standard installation, like a virtual environment.", MessageBoxImage.Information);
#endif
new LanguageSelectorDialog().ShowDialog();
var installer = new UI.Elements.Installer.MainWindow();
installer.ShowDialog();
interlock.Dispose();
ProcessNextAction(installer.CloseAction, !installer.Finished);
}
}
public static void LaunchUninstaller()
{
using var interlock = new InterProcessLock("Uninstaller");
if (!interlock.IsAcquired)
{
Frontend.ShowMessageBox(Strings.Dialog_AlreadyRunning_Uninstaller, MessageBoxImage.Stop);
App.Terminate();
return;
}
bool confirmed = false;
bool keepData = true;
if (App.LaunchSettings.QuietFlag.Active)
{
confirmed = true;
}
else
{
var dialog = new UninstallerDialog();
dialog.ShowDialog();
confirmed = dialog.Confirmed;
keepData = dialog.KeepData;
}
if (!confirmed)
{
App.Terminate();
return;
}
Installer.DoUninstall(keepData);
Frontend.ShowMessageBox(Strings.Bootstrapper_SuccessfullyUninstalled, MessageBoxImage.Information);
App.Terminate();
}
public static void LaunchSettings()
{
const string LOG_IDENT = "LaunchHandler::LaunchSettings";
using var interlock = new InterProcessLock("Settings");
if (interlock.IsAcquired)
{
bool showAlreadyRunningWarning = Process.GetProcessesByName(App.ProjectName).Length > 1;
var window = new UI.Elements.Settings.MainWindow(showAlreadyRunningWarning);
// typically we'd use Show(), but we need to block to ensure IPL stays in scope
window.ShowDialog();
}
else
{
App.Logger.WriteLine(LOG_IDENT, "Found an already existing menu window");
var process = Utilities.GetProcessesSafe().Where(x => x.MainWindowTitle == Strings.Menu_Title).FirstOrDefault();
if (process is not null)
PInvoke.SetForegroundWindow((HWND)process.MainWindowHandle);
App.Terminate();
}
}
public static void LaunchMenu()
{
var dialog = new LaunchMenuDialog();
dialog.ShowDialog();
ProcessNextAction(dialog.CloseAction);
}
public static void LaunchRoblox(LaunchMode launchMode)
{
const string LOG_IDENT = "LaunchHandler::LaunchRoblox";
if (launchMode == LaunchMode.None)
throw new InvalidOperationException("No Roblox launch mode set");
if (!File.Exists(Path.Combine(Paths.System, "mfplat.dll")))
{
Frontend.ShowMessageBox(Strings.Bootstrapper_WMFNotFound, MessageBoxImage.Error);
if (!App.LaunchSettings.QuietFlag.Active)
Utilities.ShellExecute("https://support.microsoft.com/en-us/topic/media-feature-pack-list-for-windows-n-editions-c1c6fffa-d052-8338-7a79-a4bb980a700a");
App.Terminate(ErrorCode.ERROR_FILE_NOT_FOUND);
}
if (App.Settings.Prop.ConfirmLaunches && Mutex.TryOpenExisting("ROBLOX_singletonMutex", out var _))
{
// this currently doesn't work very well since it relies on checking the existence of the singleton mutex
// which often hangs around for a few seconds after the window closes
// it would be better to have this rely on the activity tracker when we implement IPC in the planned refactoring
var result = Frontend.ShowMessageBox(Strings.Bootstrapper_ConfirmLaunch, MessageBoxImage.Warning, MessageBoxButton.YesNo);
if (result != MessageBoxResult.Yes)
{
App.Terminate();
return;
}
}
// start bootstrapper and show the bootstrapper modal if we're not running silently
App.Logger.WriteLine(LOG_IDENT, "Initializing bootstrapper");
App.Bootstrapper = new Bootstrapper(launchMode);
IBootstrapperDialog? dialog = null;
if (!App.LaunchSettings.QuietFlag.Active)
{
App.Logger.WriteLine(LOG_IDENT, "Initializing bootstrapper dialog");
dialog = App.Settings.Prop.BootstrapperStyle.GetNew();
App.Bootstrapper.Dialog = dialog;
dialog.Bootstrapper = App.Bootstrapper;
}
Task.Run(App.Bootstrapper.Run).ContinueWith(t =>
{
App.Logger.WriteLine(LOG_IDENT, "Bootstrapper task has finished");
if (t.IsFaulted)
{
App.Logger.WriteLine(LOG_IDENT, "An exception occurred when running the bootstrapper");
if (t.Exception is not null)
App.FinalizeExceptionHandling(t.Exception);
}
App.Terminate();
});
dialog?.ShowBootstrapper();
}
public static void LaunchWatcher()
{
const string LOG_IDENT = "LaunchHandler::LaunchWatcher";
// this whole topology is a bit confusing, bear with me:
// main thread: strictly UI only, handles showing of the notification area icon, context menu, server details dialog
// - server information task: queries server location, invoked if either the explorer notification is shown or the server details dialog is opened
// - discord rpc thread: handles rpc connection with discord
// - discord rich presence tasks: handles querying and displaying of game information, invoked on activity watcher events
// - watcher task: runs activity watcher + waiting for roblox to close, terminates when it has
var watcher = new Watcher();
Task.Run(watcher.Run).ContinueWith(t =>
{
App.Logger.WriteLine(LOG_IDENT, "Watcher task has finished");
watcher.Dispose();
if (t.IsFaulted)
{
App.Logger.WriteLine(LOG_IDENT, "An exception occurred when running the watcher");
if (t.Exception is not null)
App.FinalizeExceptionHandling(t.Exception);
}
App.Terminate();
});
}
}
}