bloxstrap/Bloxstrap/Models/ActivityHistoryEntry.cs
2024-09-03 01:24:52 +01:00

39 lines
1.2 KiB
C#

using CommunityToolkit.Mvvm.Input;
using System.Windows.Input;
namespace Bloxstrap.Models
{
public class ActivityHistoryEntry
{
public long UniverseId { get; set; }
public long PlaceId { get; set; }
public string JobId { get; set; } = String.Empty;
public DateTime TimeJoined { get; set; }
public DateTime TimeLeft { get; set; }
public string TimeJoinedFriendly => String.Format("{0} - {1}", TimeJoined.ToString("h:mm tt"), TimeLeft.ToString("h:mm tt"));
public bool DetailsLoaded = false;
public string GameName { get; set; } = String.Empty;
public string GameThumbnail { get; set; } = String.Empty;
public ICommand RejoinServerCommand => new RelayCommand(RejoinServer);
private void RejoinServer()
{
string playerPath = Path.Combine(Paths.Versions, App.State.Prop.PlayerVersionGuid, "RobloxPlayerBeta.exe");
string deeplink = $"roblox://experiences/start?placeId={PlaceId}&gameInstanceId={JobId}";
// start RobloxPlayerBeta.exe directly since Roblox can reuse the existing window
// ideally, i'd like to find out how roblox is doing it
Process.Start(playerPath, deeplink);
}
}
}