bloxstrap/Bloxstrap/AppData/CommonAppData.cs
pizzaboxer 3eeebc7a8b
Draft: bootstrapper refactoring
Roblox now installs to /Roblox/Player/ instead of /Versions/<version guid>

This is a checkpoint commit. No mod manager, no error checking, no fullscreen optimizations configuration. Only installing and launching Roblox.

THIS WORKED FIRST TRY BY THE WAY
2024-09-05 22:07:07 +01:00

73 lines
2.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Bloxstrap.AppData
{
public abstract class CommonAppData
{
// in case a new package is added, you can find the corresponding directory
// by opening the stock bootstrapper in a hex editor
private IReadOnlyDictionary<string, string> _commonMap { get; } = new Dictionary<string, string>()
{
{ "Libraries.zip", @"" },
{ "shaders.zip", @"shaders\" },
{ "ssl.zip", @"ssl\" },
// the runtime installer is only extracted if it needs installing
{ "WebView2.zip", @"" },
{ "WebView2RuntimeInstaller.zip", @"WebView2RuntimeInstaller\" },
{ "content-avatar.zip", @"content\avatar\" },
{ "content-configs.zip", @"content\configs\" },
{ "content-fonts.zip", @"content\fonts\" },
{ "content-sky.zip", @"content\sky\" },
{ "content-sounds.zip", @"content\sounds\" },
{ "content-textures2.zip", @"content\textures\" },
{ "content-models.zip", @"content\models\" },
{ "content-textures3.zip", @"PlatformContent\pc\textures\" },
{ "content-terrain.zip", @"PlatformContent\pc\terrain\" },
{ "content-platform-fonts.zip", @"PlatformContent\pc\fonts\" },
{ "extracontent-luapackages.zip", @"ExtraContent\LuaPackages\" },
{ "extracontent-translations.zip", @"ExtraContent\translations\" },
{ "extracontent-models.zip", @"ExtraContent\models\" },
{ "extracontent-textures.zip", @"ExtraContent\textures\" },
{ "extracontent-places.zip", @"ExtraContent\places\" },
};
public virtual string FinalDirectory { get; } = null!;
public string StagingDirectory => $"{FinalDirectory}.staging";
public virtual string ExecutableName { get; } = null!;
public string ExecutablePath => Path.Combine(FinalDirectory, ExecutableName);
public virtual IReadOnlyDictionary<string, string> PackageDirectoryMap { get; set; }
public CommonAppData()
{
if (PackageDirectoryMap is null)
{
PackageDirectoryMap = _commonMap;
return;
}
var merged = new Dictionary<string, string>();
foreach (var entry in _commonMap)
merged[entry.Key] = entry.Value;
foreach (var entry in PackageDirectoryMap)
merged[entry.Key] = entry.Value;
PackageDirectoryMap = merged;
}
}
}