mirror of
https://github.com/bloxstraplabs/bloxstrap.git
synced 2025-04-18 00:21:33 -07:00
69 lines
2.7 KiB
C#
69 lines
2.7 KiB
C#
using System.Net.NetworkInformation;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Bloxstrap.Helpers;
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using Bloxstrap.Properties;
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namespace Bloxstrap.Integrations
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{
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public class ServerNotifier
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{
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private readonly GameActivityWatcher _activityWatcher;
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public ServerNotifier(GameActivityWatcher activityWatcher)
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{
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_activityWatcher = activityWatcher;
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_activityWatcher.OnGameJoin += (_, _) => Task.Run(() => Notify());
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}
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public async void Notify()
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{
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string machineAddress = _activityWatcher.ActivityMachineAddress;
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string message = "";
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App.Logger.WriteLine($"[ServerNotifier::Notify] Getting server information for {machineAddress}");
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// basically nobody has a free public access geolocation api that's accurate,
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// the ones that do require an api key which isn't suitable for a client-side application like this
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// so, hopefully this is reliable enough?
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string locationCity = await App.HttpClient.GetStringAsync($"https://ipinfo.io/{machineAddress}/city");
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string locationRegion = await App.HttpClient.GetStringAsync($"https://ipinfo.io/{machineAddress}/region");
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string locationCountry = await App.HttpClient.GetStringAsync($"https://ipinfo.io/{machineAddress}/country");
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locationCity = locationCity.ReplaceLineEndings("");
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locationRegion = locationRegion.ReplaceLineEndings("");
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locationCountry = locationCountry.ReplaceLineEndings("");
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if (locationCity == locationRegion)
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message = $"Location: {locationRegion}, {locationCountry}\n";
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else
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message = $"Location: {locationCity}, {locationRegion}, {locationCountry}\n";
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PingReply ping = await new Ping().SendPingAsync(machineAddress);
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// UDMUX protected servers reject ICMP packets and so the ping fails
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// we could get around this by doing a UDP ping but ehhhhhhhhhhhhh
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if (ping.Status == IPStatus.Success)
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message += $"Latency: ~{ping.RoundtripTime}ms";
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else
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message += "Latency: N/A (server may be UDMUX protected)";
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App.Logger.WriteLine($"[ServerNotifier::Notify] {message}");
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NotifyIcon notification = new()
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{
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Icon = Resources.IconBloxstrap,
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Text = "Bloxstrap",
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Visible = true,
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BalloonTipTitle = "Connected to server",
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BalloonTipText = message
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};
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notification.ShowBalloonTip(10);
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await Task.Delay(10000);
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notification.Dispose();
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}
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}
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}
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