bloxstrap/Bloxstrap/UI/ViewModels/Settings/FastFlagsViewModel.cs
2024-10-28 00:35:37 +00:00

175 lines
6.2 KiB
C#

using System.Windows.Input;
using CommunityToolkit.Mvvm.Input;
using Bloxstrap.Enums.FlagPresets;
namespace Bloxstrap.UI.ViewModels.Settings
{
public class FastFlagsViewModel : NotifyPropertyChangedViewModel
{
private Dictionary<string, object>? _preResetFlags;
public event EventHandler? RequestPageReloadEvent;
public event EventHandler? OpenFlagEditorEvent;
private void OpenFastFlagEditor() => OpenFlagEditorEvent?.Invoke(this, EventArgs.Empty);
public ICommand OpenFastFlagEditorCommand => new RelayCommand(OpenFastFlagEditor);
public bool UseFastFlagManager
{
get => App.Settings.Prop.UseFastFlagManager;
set => App.Settings.Prop.UseFastFlagManager = value;
}
public int FramerateLimit
{
get => int.TryParse(App.FastFlags.GetPreset("Rendering.Framerate"), out int x) ? x : 0;
set => App.FastFlags.SetPreset("Rendering.Framerate", value == 0 ? null : value);
}
public IReadOnlyDictionary<MSAAMode, string?> MSAALevels => FastFlagManager.MSAAModes;
public MSAAMode SelectedMSAALevel
{
get => MSAALevels.FirstOrDefault(x => x.Value == App.FastFlags.GetPreset("Rendering.MSAA")).Key;
set => App.FastFlags.SetPreset("Rendering.MSAA", MSAALevels[value]);
}
public IReadOnlyDictionary<RenderingMode, string> RenderingModes => FastFlagManager.RenderingModes;
public RenderingMode SelectedRenderingMode
{
get => App.FastFlags.GetPresetEnum(RenderingModes, "Rendering.Mode", "True");
set => App.FastFlags.SetPresetEnum("Rendering.Mode", RenderingModes[value], "True");
}
public bool FixDisplayScaling
{
get => App.FastFlags.GetPreset("Rendering.DisableScaling") == "True";
set => App.FastFlags.SetPreset("Rendering.DisableScaling", value ? "True" : null);
}
//public IReadOnlyDictionary<InGameMenuVersion, Dictionary<string, string?>> IGMenuVersions => FastFlagManager.IGMenuVersions;
//public InGameMenuVersion SelectedIGMenuVersion
//{
// get
// {
// // yeah this kinda sucks
// foreach (var version in IGMenuVersions)
// {
// bool flagsMatch = true;
// foreach (var flag in version.Value)
// {
// foreach (var presetFlag in FastFlagManager.PresetFlags.Where(x => x.Key.StartsWith($"UI.Menu.Style.{flag.Key}")))
// {
// if (App.FastFlags.GetValue(presetFlag.Value) != flag.Value)
// flagsMatch = false;
// }
// }
// if (flagsMatch)
// return version.Key;
// }
// return IGMenuVersions.First().Key;
// }
// set
// {
// foreach (var flag in IGMenuVersions[value])
// App.FastFlags.SetPreset($"UI.Menu.Style.{flag.Key}", flag.Value);
// }
//}
public IReadOnlyDictionary<LightingMode, string> LightingModes => FastFlagManager.LightingModes;
public LightingMode SelectedLightingMode
{
get => App.FastFlags.GetPresetEnum(LightingModes, "Rendering.Lighting", "True");
set => App.FastFlags.SetPresetEnum("Rendering.Lighting", LightingModes[value], "True");
}
public bool FullscreenTitlebarDisabled
{
get => int.TryParse(App.FastFlags.GetPreset("UI.FullscreenTitlebarDelay"), out int x) && x > 5000;
set => App.FastFlags.SetPreset("UI.FullscreenTitlebarDelay", value ? "3600000" : null);
}
public bool GuiHidingEnabled
{
get => App.FastFlags.GetPreset("UI.Hide") == "32380007";
set => App.FastFlags.SetPreset("UI.Hide", value ? "32380007" : null);
}
public IReadOnlyDictionary<TextureQuality, string?> TextureQualities => FastFlagManager.TextureQualityLevels;
public TextureQuality SelectedTextureQuality
{
get => TextureQualities.Where(x => x.Value == App.FastFlags.GetPreset("Rendering.TextureQuality.Level")).FirstOrDefault().Key;
set
{
if (value == TextureQuality.Default)
{
App.FastFlags.SetPreset("Rendering.TextureQuality", null);
}
else
{
App.FastFlags.SetPreset("Rendering.TextureQuality.OverrideEnabled", "True");
App.FastFlags.SetPreset("Rendering.TextureQuality.Level", TextureQualities[value]);
}
}
}
public bool DisablePostFX
{
get => App.FastFlags.GetPreset("Rendering.DisablePostFX") == "True";
set => App.FastFlags.SetPreset("Rendering.DisablePostFX", value ? "True" : null);
}
public bool DisablePlayerShadows
{
get => App.FastFlags.GetPreset("Rendering.ShadowIntensity") == "0";
set => App.FastFlags.SetPreset("Rendering.ShadowIntensity", value ? "0" : null);
}
public int? FontSize
{
get => int.TryParse(App.FastFlags.GetPreset("UI.FontSize"), out int x) ? x : 1;
set => App.FastFlags.SetPreset("UI.FontSize", value == 1 ? null : value);
}
public bool DisableTerrainTextures
{
get => App.FastFlags.GetPreset("Rendering.TerrainTextureQuality") == "0";
set => App.FastFlags.SetPreset("Rendering.TerrainTextureQuality", value ? "0" : null);
}
public bool ResetConfiguration
{
get => _preResetFlags is not null;
set
{
if (value)
{
_preResetFlags = new(App.FastFlags.Prop);
App.FastFlags.Prop.Clear();
}
else
{
App.FastFlags.Prop = _preResetFlags!;
_preResetFlags = null;
}
RequestPageReloadEvent?.Invoke(this, EventArgs.Empty);
}
}
}
}