bloxstrap/Bloxstrap/Integrations/ServerNotifier.cs
pizzaboxer f8dd388f88 Finalize v2.1.0 update
extra quality assurance and stuff
2023-03-13 18:22:44 +00:00

79 lines
3.1 KiB
C#

using System;
using System.Net.NetworkInformation;
using System.Threading.Tasks;
using System.Windows.Forms;
using Bloxstrap.Helpers;
using Bloxstrap.Properties;
namespace Bloxstrap.Integrations
{
public class ServerNotifier
{
private readonly GameActivityWatcher _activityWatcher;
public ServerNotifier(GameActivityWatcher activityWatcher)
{
_activityWatcher = activityWatcher;
_activityWatcher.OnGameJoin += (_, _) => Task.Run(() => Notify());
}
public async void Notify()
{
string machineAddress = _activityWatcher.ActivityMachineAddress;
string message = "";
App.Logger.WriteLine($"[ServerNotifier::Notify] Getting server information for {machineAddress}");
// basically nobody has a free public access geolocation api that's accurate,
// the ones that do require an api key which isn't suitable for a client-side application like this
// so, hopefully this is reliable enough?
string locationCity = await App.HttpClient.GetStringAsync($"https://ipinfo.io/{machineAddress}/city");
string locationRegion = await App.HttpClient.GetStringAsync($"https://ipinfo.io/{machineAddress}/region");
string locationCountry = await App.HttpClient.GetStringAsync($"https://ipinfo.io/{machineAddress}/country");
locationCity = locationCity.ReplaceLineEndings("");
locationRegion = locationRegion.ReplaceLineEndings("");
locationCountry = locationCountry.ReplaceLineEndings("");
if (String.IsNullOrEmpty(locationCountry))
message = "Location: N/A";
else if (locationCity == locationRegion)
message = $"Location: {locationRegion}, {locationCountry}\n";
else
message = $"Location: {locationCity}, {locationRegion}, {locationCountry}\n";
// UDMUX protected servers don't respond to ICMP packets and so the ping fails
// we could probably get around this by doing a UDP latency test but ehhhhhhhh
if (_activityWatcher.ActivityMachineUDMUX)
{
message += "Latency: N/A (Server is UDMUX protected)";
}
else
{
PingReply ping = await new Ping().SendPingAsync(machineAddress);
if (ping.Status == IPStatus.Success)
message += $"Latency: ~{ping.RoundtripTime}ms";
else
message += $"Latency: N/A (Code {ping.Status})";
}
App.Logger.WriteLine($"[ServerNotifier::Notify] {message.ReplaceLineEndings("\\n")}");
NotifyIcon notification = new()
{
Icon = Resources.IconBloxstrap,
Text = "Bloxstrap",
Visible = true,
BalloonTipTitle = "Connected to server",
BalloonTipText = message
};
notification.ShowBalloonTip(10);
await Task.Delay(10000);
notification.Dispose();
}
}
}