mirror of
https://github.com/bloxstraplabs/bloxstrap.git
synced 2025-04-21 10:01:27 -07:00
- Features - Add Discord Rich Presence support (the nuget package is like a year and a half out of date so submodule it is lol) - Add update checker - Add start menu folder creation - Bugfixes - Fix "Directory is not empty" error when updating Roblox - Fix uninstalling sometimes not working properly - Quality of Life - Split Bootstrapper class into partial files - Renamed TaskDialogStyle to VistaDialog for name simplification
264 lines
9.3 KiB
C#
264 lines
9.3 KiB
C#
using Microsoft.Win32;
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using Bloxstrap.Helpers;
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using Bloxstrap.Enums;
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using Bloxstrap.Dialogs.BootstrapperStyles;
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namespace Bloxstrap.Dialogs
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{
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public partial class Preferences : Form
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{
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private static readonly IReadOnlyDictionary<string, BootstrapperStyle> SelectableStyles = new Dictionary<string, BootstrapperStyle>()
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{
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{ "Legacy (2011 - 2014)", BootstrapperStyle.LegacyDialog },
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{ "Progress (~2014)", BootstrapperStyle.ProgressDialog },
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};
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private static readonly IReadOnlyDictionary<string, BootstrapperIcon> SelectableIcons = new Dictionary<string, BootstrapperIcon>()
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{
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{ "Bloxstrap", BootstrapperIcon.IconBloxstrap },
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{ "2009", BootstrapperIcon.Icon2009 },
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{ "2011", BootstrapperIcon.Icon2011 },
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{ "Early 2015", BootstrapperIcon.IconEarly2015 },
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{ "Late 2015", BootstrapperIcon.IconLate2015 },
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{ "2017", BootstrapperIcon.Icon2017 },
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{ "2019", BootstrapperIcon.Icon2019 },
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};
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private BootstrapperStyle? _selectedStyle;
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private BootstrapperIcon? _selectedIcon;
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private bool _useDiscordRichPresence = true;
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private bool _useOldDeathSound = true;
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private BootstrapperStyle SelectedStyle
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{
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get => (BootstrapperStyle)_selectedStyle;
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set
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{
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if (_selectedStyle == value)
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return;
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_selectedStyle = value;
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int index = SelectableStyles.Values.ToList().IndexOf(value);
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this.StyleSelection.SetSelected(index, true);
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}
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}
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private BootstrapperIcon SelectedIcon
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{
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get => (BootstrapperIcon)_selectedIcon;
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set
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{
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if (_selectedIcon == value)
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return;
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_selectedIcon = value;
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int index = SelectableIcons.Values.ToList().IndexOf(value);
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this.IconSelection.SetSelected(index, true);
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this.IconPreview.BackgroundImage = IconManager.GetBitmapResource(value);
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}
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}
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private bool UseDiscordRichPresence
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{
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get => _useDiscordRichPresence;
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set
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{
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if (_useDiscordRichPresence == value)
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return;
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_useDiscordRichPresence = value;
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this.ToggleDiscordRichPresence.Checked = value;
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}
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}
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private bool UseOldDeathSound
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{
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get => _useOldDeathSound;
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set
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{
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if (_useOldDeathSound == value)
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return;
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_useOldDeathSound = value;
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this.ToggleDeathSound.Checked = value;
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}
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}
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public Preferences()
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{
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InitializeComponent();
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Program.SettingsManager.ShouldSave = false;
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this.Icon = Properties.Resources.IconBloxstrap_ico;
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this.Text = Program.ProjectName;
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if (Program.IsFirstRun)
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{
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this.SaveButton.Text = "Install";
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this.InstallLocation.Text = Path.Combine(Program.LocalAppData, Program.ProjectName);
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}
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else
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{
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this.InstallLocation.Text = Program.BaseDirectory;
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}
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foreach (var style in SelectableStyles)
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{
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this.StyleSelection.Items.Add(style.Key);
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}
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foreach (var icon in SelectableIcons)
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{
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this.IconSelection.Items.Add(icon.Key);
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}
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this.InfoTooltip.SetToolTip(this.StyleSelection, "Choose how the bootstrapper dialog should look.");
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this.InfoTooltip.SetToolTip(this.IconSelection, "Choose what icon the bootstrapper should use.");
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this.InfoTooltip.SetToolTip(this.GroupBoxInstallLocation, "Choose where Bloxstrap should install to.\nThis is useful if you typically install all your games to a separate storage drive.");
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this.InfoTooltip.SetToolTip(this.ToggleDiscordRichPresence, "Choose whether to show what game you're playing on your Discord profile.\nThis will ONLY work when you launch a game from the website, and is not supported in the Beta App.");
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SelectedStyle = Program.Settings.BootstrapperStyle;
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SelectedIcon = Program.Settings.BootstrapperIcon;
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UseDiscordRichPresence = Program.Settings.UseDiscordRichPresence;
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UseOldDeathSound = Program.Settings.UseOldDeathSound;
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}
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private void InstallLocationBrowseButton_Click(object sender, EventArgs e)
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{
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DialogResult result = this.InstallLocationBrowseDialog.ShowDialog();
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if (result == DialogResult.OK)
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this.InstallLocation.Text = this.InstallLocationBrowseDialog.SelectedPath;
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}
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private void StyleSelection_SelectedIndexChanged(object sender, EventArgs e)
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{
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string selected = this.StyleSelection.Text;
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SelectedStyle = SelectableStyles[selected];
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}
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private void IconSelection_SelectedIndexChanged(object sender, EventArgs e)
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{
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string selected = this.IconSelection.Text;
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SelectedIcon = SelectableIcons[selected];
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}
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private void SaveButton_Click(object sender, EventArgs e)
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{
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string installLocation = this.InstallLocation.Text;
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if (String.IsNullOrEmpty(installLocation))
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{
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Program.ShowMessageBox(MessageBoxIcon.Error, "You must set an install location");
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return;
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}
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try
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{
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// check if we can write to the directory (a bit hacky but eh)
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string testPath = installLocation;
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string testFile = Path.Combine(installLocation, "BloxstrapWriteTest.txt");
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bool testPathExists = Directory.Exists(testPath);
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if (!testPathExists)
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Directory.CreateDirectory(testPath);
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File.WriteAllText(testFile, "hi");
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File.Delete(testFile);
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if (!testPathExists)
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Directory.Delete(testPath);
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}
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catch (UnauthorizedAccessException)
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{
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Program.ShowMessageBox(MessageBoxIcon.Error, $"{Program.ProjectName} does not have write access to the install location you selected. Please choose another install location.");
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return;
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}
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catch (Exception ex)
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{
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Program.ShowMessageBox(MessageBoxIcon.Error, ex.Message);
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return;
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}
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if (Program.IsFirstRun)
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{
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// this will be set in the registry after first install
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Program.BaseDirectory = installLocation;
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}
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else if (Program.BaseDirectory != installLocation)
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{
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Program.ShowMessageBox(MessageBoxIcon.Information, $"{Program.ProjectName} will install to the new location you've set the next time it runs.");
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Program.Settings.VersionGuid = "";
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using (RegistryKey registryKey = Registry.CurrentUser.CreateSubKey($@"Software\{Program.ProjectName}"))
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{
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registryKey.SetValue("InstallLocation", installLocation);
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registryKey.SetValue("OldInstallLocation", Program.BaseDirectory);
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}
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// preserve settings
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// we don't need to copy the bootstrapper over since the install process will do that automatically
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Program.SettingsManager.Save();
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File.Copy(Path.Combine(Program.BaseDirectory, "Settings.json"), Path.Combine(installLocation, "Settings.json"));
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}
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if (!Program.IsFirstRun)
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Program.SettingsManager.ShouldSave = true;
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Program.Settings.BootstrapperStyle = SelectedStyle;
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Program.Settings.BootstrapperIcon = SelectedIcon;
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Program.Settings.UseDiscordRichPresence = UseDiscordRichPresence;
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Program.Settings.UseOldDeathSound = UseOldDeathSound;
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this.Close();
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}
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private void PreviewButton_Click(object sender, EventArgs e)
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{
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// small hack to get the icon to show in the preview without saving to settings
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BootstrapperIcon savedIcon = Program.Settings.BootstrapperIcon;
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Program.Settings.BootstrapperIcon = SelectedIcon;
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this.Visible = false;
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switch (SelectedStyle)
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{
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case BootstrapperStyle.LegacyDialog:
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new LegacyDialog().ShowDialog();
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break;
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case BootstrapperStyle.ProgressDialog:
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new ProgressDialog().ShowDialog();
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break;
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}
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Program.Settings.BootstrapperIcon = savedIcon;
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this.Visible = true;
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}
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private void ToggleDiscordRichPresence_CheckedChanged(object sender, EventArgs e)
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{
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UseDiscordRichPresence = this.ToggleDiscordRichPresence.Checked;
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}
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private void ToggleDeathSound_CheckedChanged(object sender, EventArgs e)
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{
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UseOldDeathSound = this.ToggleDeathSound.Checked;
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}
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}
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}
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