bloxstrap/Bloxstrap/Dialogs/Preferences.cs
pizzaboxer bacb650ddc Features and bugfixes for v1.1.0
- Features
    - Add Discord Rich Presence support (the nuget package is like a year and a half out of date so submodule it is lol)
    - Add update checker
    - Add start menu folder creation

- Bugfixes
   - Fix "Directory is not empty" error when updating Roblox
   - Fix uninstalling sometimes not working properly

- Quality of Life
   - Split Bootstrapper class into partial files
   - Renamed TaskDialogStyle to VistaDialog for name simplification
2022-08-11 08:26:28 +01:00

264 lines
9.3 KiB
C#

using Microsoft.Win32;
using Bloxstrap.Helpers;
using Bloxstrap.Enums;
using Bloxstrap.Dialogs.BootstrapperStyles;
namespace Bloxstrap.Dialogs
{
public partial class Preferences : Form
{
private static readonly IReadOnlyDictionary<string, BootstrapperStyle> SelectableStyles = new Dictionary<string, BootstrapperStyle>()
{
{ "Legacy (2011 - 2014)", BootstrapperStyle.LegacyDialog },
{ "Progress (~2014)", BootstrapperStyle.ProgressDialog },
};
private static readonly IReadOnlyDictionary<string, BootstrapperIcon> SelectableIcons = new Dictionary<string, BootstrapperIcon>()
{
{ "Bloxstrap", BootstrapperIcon.IconBloxstrap },
{ "2009", BootstrapperIcon.Icon2009 },
{ "2011", BootstrapperIcon.Icon2011 },
{ "Early 2015", BootstrapperIcon.IconEarly2015 },
{ "Late 2015", BootstrapperIcon.IconLate2015 },
{ "2017", BootstrapperIcon.Icon2017 },
{ "2019", BootstrapperIcon.Icon2019 },
};
private BootstrapperStyle? _selectedStyle;
private BootstrapperIcon? _selectedIcon;
private bool _useDiscordRichPresence = true;
private bool _useOldDeathSound = true;
private BootstrapperStyle SelectedStyle
{
get => (BootstrapperStyle)_selectedStyle;
set
{
if (_selectedStyle == value)
return;
_selectedStyle = value;
int index = SelectableStyles.Values.ToList().IndexOf(value);
this.StyleSelection.SetSelected(index, true);
}
}
private BootstrapperIcon SelectedIcon
{
get => (BootstrapperIcon)_selectedIcon;
set
{
if (_selectedIcon == value)
return;
_selectedIcon = value;
int index = SelectableIcons.Values.ToList().IndexOf(value);
this.IconSelection.SetSelected(index, true);
this.IconPreview.BackgroundImage = IconManager.GetBitmapResource(value);
}
}
private bool UseDiscordRichPresence
{
get => _useDiscordRichPresence;
set
{
if (_useDiscordRichPresence == value)
return;
_useDiscordRichPresence = value;
this.ToggleDiscordRichPresence.Checked = value;
}
}
private bool UseOldDeathSound
{
get => _useOldDeathSound;
set
{
if (_useOldDeathSound == value)
return;
_useOldDeathSound = value;
this.ToggleDeathSound.Checked = value;
}
}
public Preferences()
{
InitializeComponent();
Program.SettingsManager.ShouldSave = false;
this.Icon = Properties.Resources.IconBloxstrap_ico;
this.Text = Program.ProjectName;
if (Program.IsFirstRun)
{
this.SaveButton.Text = "Install";
this.InstallLocation.Text = Path.Combine(Program.LocalAppData, Program.ProjectName);
}
else
{
this.InstallLocation.Text = Program.BaseDirectory;
}
foreach (var style in SelectableStyles)
{
this.StyleSelection.Items.Add(style.Key);
}
foreach (var icon in SelectableIcons)
{
this.IconSelection.Items.Add(icon.Key);
}
this.InfoTooltip.SetToolTip(this.StyleSelection, "Choose how the bootstrapper dialog should look.");
this.InfoTooltip.SetToolTip(this.IconSelection, "Choose what icon the bootstrapper should use.");
this.InfoTooltip.SetToolTip(this.GroupBoxInstallLocation, "Choose where Bloxstrap should install to.\nThis is useful if you typically install all your games to a separate storage drive.");
this.InfoTooltip.SetToolTip(this.ToggleDiscordRichPresence, "Choose whether to show what game you're playing on your Discord profile.\nThis will ONLY work when you launch a game from the website, and is not supported in the Beta App.");
SelectedStyle = Program.Settings.BootstrapperStyle;
SelectedIcon = Program.Settings.BootstrapperIcon;
UseDiscordRichPresence = Program.Settings.UseDiscordRichPresence;
UseOldDeathSound = Program.Settings.UseOldDeathSound;
}
private void InstallLocationBrowseButton_Click(object sender, EventArgs e)
{
DialogResult result = this.InstallLocationBrowseDialog.ShowDialog();
if (result == DialogResult.OK)
this.InstallLocation.Text = this.InstallLocationBrowseDialog.SelectedPath;
}
private void StyleSelection_SelectedIndexChanged(object sender, EventArgs e)
{
string selected = this.StyleSelection.Text;
SelectedStyle = SelectableStyles[selected];
}
private void IconSelection_SelectedIndexChanged(object sender, EventArgs e)
{
string selected = this.IconSelection.Text;
SelectedIcon = SelectableIcons[selected];
}
private void SaveButton_Click(object sender, EventArgs e)
{
string installLocation = this.InstallLocation.Text;
if (String.IsNullOrEmpty(installLocation))
{
Program.ShowMessageBox(MessageBoxIcon.Error, "You must set an install location");
return;
}
try
{
// check if we can write to the directory (a bit hacky but eh)
string testPath = installLocation;
string testFile = Path.Combine(installLocation, "BloxstrapWriteTest.txt");
bool testPathExists = Directory.Exists(testPath);
if (!testPathExists)
Directory.CreateDirectory(testPath);
File.WriteAllText(testFile, "hi");
File.Delete(testFile);
if (!testPathExists)
Directory.Delete(testPath);
}
catch (UnauthorizedAccessException)
{
Program.ShowMessageBox(MessageBoxIcon.Error, $"{Program.ProjectName} does not have write access to the install location you selected. Please choose another install location.");
return;
}
catch (Exception ex)
{
Program.ShowMessageBox(MessageBoxIcon.Error, ex.Message);
return;
}
if (Program.IsFirstRun)
{
// this will be set in the registry after first install
Program.BaseDirectory = installLocation;
}
else if (Program.BaseDirectory != installLocation)
{
Program.ShowMessageBox(MessageBoxIcon.Information, $"{Program.ProjectName} will install to the new location you've set the next time it runs.");
Program.Settings.VersionGuid = "";
using (RegistryKey registryKey = Registry.CurrentUser.CreateSubKey($@"Software\{Program.ProjectName}"))
{
registryKey.SetValue("InstallLocation", installLocation);
registryKey.SetValue("OldInstallLocation", Program.BaseDirectory);
}
// preserve settings
// we don't need to copy the bootstrapper over since the install process will do that automatically
Program.SettingsManager.Save();
File.Copy(Path.Combine(Program.BaseDirectory, "Settings.json"), Path.Combine(installLocation, "Settings.json"));
}
if (!Program.IsFirstRun)
Program.SettingsManager.ShouldSave = true;
Program.Settings.BootstrapperStyle = SelectedStyle;
Program.Settings.BootstrapperIcon = SelectedIcon;
Program.Settings.UseDiscordRichPresence = UseDiscordRichPresence;
Program.Settings.UseOldDeathSound = UseOldDeathSound;
this.Close();
}
private void PreviewButton_Click(object sender, EventArgs e)
{
// small hack to get the icon to show in the preview without saving to settings
BootstrapperIcon savedIcon = Program.Settings.BootstrapperIcon;
Program.Settings.BootstrapperIcon = SelectedIcon;
this.Visible = false;
switch (SelectedStyle)
{
case BootstrapperStyle.LegacyDialog:
new LegacyDialog().ShowDialog();
break;
case BootstrapperStyle.ProgressDialog:
new ProgressDialog().ShowDialog();
break;
}
Program.Settings.BootstrapperIcon = savedIcon;
this.Visible = true;
}
private void ToggleDiscordRichPresence_CheckedChanged(object sender, EventArgs e)
{
UseDiscordRichPresence = this.ToggleDiscordRichPresence.Checked;
}
private void ToggleDeathSound_CheckedChanged(object sender, EventArgs e)
{
UseOldDeathSound = this.ToggleDeathSound.Checked;
}
}
}