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https://github.com/bloxstraplabs/bloxstrap.git
synced 2025-04-10 15:25:42 -07:00
fix: publishing in VS (cherrypicked from 2.6.0)
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880c076fcd
commit
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@ -2,8 +2,10 @@
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using System.Windows;
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using System.Windows.Threading;
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#if !DEBUG_ROSLYN_PUBLISH
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using Windows.Win32;
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using Windows.Win32.Foundation;
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#endif
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namespace Bloxstrap
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{
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@ -198,7 +200,9 @@ namespace Bloxstrap
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{
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var handle = menuProcess.MainWindowHandle;
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Logger.WriteLine(LOG_IDENT, $"Found an already existing menu window with handle {handle}");
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#if !DEBUG_ROSLYN_PUBLISH
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PInvoke.SetForegroundWindow((HWND)handle);
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#endif
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}
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else
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{
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@ -10,6 +10,7 @@
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<Version>2.5.4</Version>
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<FileVersion>2.5.4.0</FileVersion>
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<ApplicationManifest>app.manifest</ApplicationManifest>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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@ -40,11 +41,10 @@
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<ItemGroup>
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<PackageReference Include="CommunityToolkit.Mvvm" Version="8.2.1" />
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<PackageReference Include="DiscordRichPresence" Version="1.2.1.24" />
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<PackageReference Include="Microsoft.Windows.CsWin32" Version="0.3.18-beta">
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<!--<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>-->
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<PackageReference Include="securifybv.ShellLink" Version="0.1.0" />
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<PackageReference Include="Microsoft.Windows.CsWin32" Version="0.3.49-beta">
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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<PackageReference Include="securifybv.ShellLink" Version="0.1.0" />
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</ItemGroup>
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<ItemGroup>
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@ -60,4 +60,25 @@
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</AssemblyAttribute>
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</ItemGroup>
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<ItemGroup>
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<AdditionalFiles Include="NativeMethods.txt" />
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<!-- Provide the path to the winmds used as input into the analyzer. -->
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<CompilerVisibleProperty Include="CsWin32InputMetadataPaths" />
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<CompilerVisibleProperty Include="CsWin32InputDocPaths" />
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</ItemGroup>
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<Target Name="AssembleCsWin32InputPaths" BeforeTargets="GenerateMSBuildEditorConfigFileCore">
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<!-- Roslyn only allows source generators to see msbuild properties, to lift msbuild items into semicolon-delimited properties. -->
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<PropertyGroup>
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<CsWin32InputMetadataPaths>@(ProjectionMetadataWinmd->'%(FullPath)','|')</CsWin32InputMetadataPaths>
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<CsWin32InputDocPaths>@(ProjectionDocs->'%(FullPath)','|')</CsWin32InputDocPaths>
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</PropertyGroup>
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</Target>
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<Target Name="FixMds" BeforeTargets="CoreCompile" Condition="'@(ProjectionMetadataWinmd)'==''">
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<ItemGroup>
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<ProjectionMetadataWinmd Include="$(UserProfile)\.nuget\packages\microsoft.windows.sdk.win32metadata\55.0.45-preview\Windows.Win32.winmd" />
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</ItemGroup>
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</Target>
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</Project>
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@ -2,4 +2,4 @@
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FlashWindow
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GetWindowLong
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SetWindowLong
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EnumDisplaySettings
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EnumDisplaySettings
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@ -6,9 +6,11 @@ using Wpf.Ui.Appearance;
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using Wpf.Ui.Mvvm.Contracts;
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using Wpf.Ui.Mvvm.Services;
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#if !DEBUG_ROSLYN_PUBLISH
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using Windows.Win32;
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using Windows.Win32.Foundation;
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using Windows.Win32.UI.WindowsAndMessaging;
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#endif
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using Bloxstrap.Integrations;
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@ -90,11 +92,13 @@ namespace Bloxstrap.UI.Elements.ContextMenu
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// this is done to register the context menu wrapper as a tool window so it doesnt appear in the alt+tab switcher
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// https://stackoverflow.com/a/551847/11852173
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#if !DEBUG_ROSLYN_PUBLISH
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HWND hWnd = (HWND)new WindowInteropHelper(this).Handle;
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int exStyle = PInvoke.GetWindowLong(hWnd, WINDOW_LONG_PTR_INDEX.GWL_EXSTYLE);
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exStyle |= 0x00000080; //NativeMethods.WS_EX_TOOLWINDOW;
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PInvoke.SetWindowLong(hWnd, WINDOW_LONG_PTR_INDEX.GWL_EXSTYLE, exStyle);
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#endif
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}
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private void Window_Closed(object sender, EventArgs e) => App.Logger.WriteLine("MenuContainer::Window_Closed", "Context menu container closed");
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@ -1,8 +1,10 @@
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using System.Media;
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using System.Windows.Interop;
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#if !DEBUG_ROSLYN_PUBLISH
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using Windows.Win32;
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using Windows.Win32.Foundation;
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#endif
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namespace Bloxstrap.UI.Elements.Dialogs
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{
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@ -33,7 +35,9 @@ namespace Bloxstrap.UI.Elements.Dialogs
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Loaded += delegate
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{
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var hWnd = new WindowInteropHelper(this).Handle;
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#if !DEBUG_ROSLYN_PUBLISH
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PInvoke.FlashWindow((HWND)hWnd, true);
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#endif
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};
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}
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@ -2,8 +2,10 @@
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using System.Windows;
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using System.Windows.Interop;
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#if !DEBUG_ROSLYN_PUBLISH
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using Windows.Win32;
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using Windows.Win32.Foundation;
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#endif
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namespace Bloxstrap.UI.Elements.Dialogs
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{
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@ -61,7 +63,9 @@ namespace Bloxstrap.UI.Elements.Dialogs
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Loaded += delegate
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{
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IntPtr hWnd = new WindowInteropHelper(this).Handle;
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#if !DEBUG_ROSLYN_PUBLISH
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PInvoke.FlashWindow((HWND)hWnd, true);
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#endif
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};
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}
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@ -4,8 +4,10 @@ using System.Windows.Controls;
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using System.Windows.Interop;
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using System.Windows.Media.Imaging;
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#if !DEBUG_ROSLYN_PUBLISH
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using Windows.Win32;
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using Windows.Win32.Foundation;
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#endif
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using Bloxstrap.UI.Utility;
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@ -111,7 +113,9 @@ namespace Bloxstrap.UI.Elements.Dialogs
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Loaded += delegate
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{
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var hWnd = new WindowInteropHelper(this).Handle;
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#if !DEBUG_ROSLYN_PUBLISH
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PInvoke.FlashWindow((HWND)hWnd, true);
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#endif
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};
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}
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