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152 lines
4.7 KiB
C#
152 lines
4.7 KiB
C#
namespace Bloxstrap.Models.APIs.Roblox
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{
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/// <summary>
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/// Roblox.Games.Api.Models.Response.GameDetailResponse
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/// Response model for getting the game detail
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/// </summary>
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public class GameDetailResponse
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{
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/// <summary>
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/// The game universe id
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/// </summary>
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[JsonPropertyName("id")]
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public long Id { get; set; }
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/// <summary>
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/// The game root place id
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/// </summary>
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[JsonPropertyName("rootPlaceId")]
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public long RootPlaceId { get; set; }
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/// <summary>
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/// The game name
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/// </summary>
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[JsonPropertyName("name")]
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public string Name { get; set; } = null!;
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/// <summary>
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/// The game description
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/// </summary>
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[JsonPropertyName("description")]
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public string Description { get; set; } = null!;
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/// <summary>
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/// The game name in the source language, if different from the returned name.
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/// </summary>
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[JsonPropertyName("sourceName")]
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public string SourceName { get; set; } = null!;
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/// <summary>
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/// The game description in the source language, if different from the returned description.
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/// </summary>
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[JsonPropertyName("sourceDescription")]
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public string SourceDescription { get; set; } = null!;
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[JsonPropertyName("creator")]
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public GameCreator Creator { get; set; } = null!;
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/// <summary>
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/// The game paid access price
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/// </summary>
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[JsonPropertyName("price")]
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public long? Price { get; set; }
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/// <summary>
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/// The game allowed gear genres
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/// </summary>
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[JsonPropertyName("allowedGearGenres")]
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public IEnumerable<string> AllowedGearGenres { get; set; } = null!;
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/// <summary>
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/// The game allowed gear categoris
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/// </summary>
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[JsonPropertyName("allowedGearCategories")]
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public IEnumerable<string> AllowedGearCategories { get; set; } = null!;
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/// <summary>
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/// The game allows place to be copied
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/// </summary>
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[JsonPropertyName("isGenreEnforced")]
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public bool IsGenreEnforced { get; set; }
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/// <summary>
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/// The game allows place to be copied
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/// </summary>
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[JsonPropertyName("copyingAllowed")]
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public bool CopyingAllowed { get; set; }
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/// <summary>
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/// Current player count of the game
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/// </summary>
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[JsonPropertyName("playing")]
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public long Playing { get; set; }
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/// <summary>
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/// The total visits to the game
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/// </summary>
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[JsonPropertyName("visits")]
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public long Visits { get; set; }
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/// <summary>
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/// The game max players
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/// </summary>
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[JsonPropertyName("maxPlayers")]
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public int MaxPlayers { get; set; }
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/// <summary>
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/// The game created time
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/// </summary>
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[JsonPropertyName("created")]
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public DateTime Created { get; set; }
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/// <summary>
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/// The game updated time
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/// </summary>
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[JsonPropertyName("updated")]
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public DateTime Updated { get; set; }
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/// <summary>
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/// The setting of IsStudioAccessToApisAllowed of the universe
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/// </summary>
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[JsonPropertyName("studioAccessToApisAllowed")]
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public bool StudioAccessToApisAllowed { get; set; }
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/// <summary>
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/// Gets or sets the flag to indicate whether the create vip servers button should be allowed in game details page
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/// </summary>
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[JsonPropertyName("createVipServersAllowed")]
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public bool CreateVipServersAllowed { get; set; }
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/// <summary>
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/// Avatar type. Possible values are MorphToR6, MorphToR15, and PlayerChoice ['MorphToR6' = 1, 'PlayerChoice' = 2, 'MorphToR15' = 3]
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/// </summary>
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[JsonPropertyName("universeAvatarType")]
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public string UniverseAvatarType { get; set; } = null!;
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/// <summary>
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/// The game genre display name
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/// </summary>
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[JsonPropertyName("genre")]
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public string Genre { get; set; } = null!;
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/// <summary>
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/// Is this game all genre.
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/// </summary>
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[JsonPropertyName("isAllGenre")]
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public bool IsAllGenre { get; set; }
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/// <summary>
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/// Is this game favorited by user.
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/// </summary>
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[JsonPropertyName("isFavoritedByUser")]
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public bool IsFavoritedByUser { get; set; }
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/// <summary>
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/// Game number of favorites.
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/// </summary>
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[JsonPropertyName("favoritedCount")]
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public int FavoritedCount { get; set; }
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}
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}
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